In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won’t travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a [...]
The purpose of the game is to explore and emerge successfully from the Undiscovered Underground. The player begins only with a low-quality Lantern and plastic imitation sword, a parody of the starting items from Zorks I, II [...]
You’re on the threshold of a whole new experience, for ahead of you is the extraordinary anthology of the Great Underground Empire. Once you step through the door to Zork, you leave the world of arcade games and trite [...]
Beyond Zork (full title: Beyond Zork: The Coconut of Quendor) is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom’s Zork series; or, [...]
Travel through five mind-bending worlds to discover the ancient secret of Alchemy that will free the trapped souls from evil’s grip…Do you dare enter the Forbidden Lands?
Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and [...]
Join forces with Dungeon Master Dalboz and travel throughout the Underground Empire’s many locations, such as Hades, Flood Control Dam #3 and The Dungeon Master’s Lair. Join forces with Dungeon Master Dalboz and [...]
The player's character is a sweepstakes winner who wins an all expenses paid holiday to the Valley of the Sparrows, in Zork. Upon arrival, however, the player quickly learns that the entire area has fallen under some dark and [...]
The AFGNCAAP begins in the Barrow from Zork I armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. The Wizard of Frobozz is soon introduced. The wizard was [...]