An text adventure game from Scott Adams and the beginning of a two-part adventure in which the player must discover an awesome secret on a small island in a remote ocean.
In the arcade game Tempest, players controlled a blaster that could move around the outermost lanes of a bunch of geometrically-shaped levels and fire at ships that emerged from the middle or innermost areas of those levels. Bedlam, however, was a [...]
A piece of Interactive Fiction written by Jon Ingold. Winner of the 7th Annual Interactive Fiction Competition in 2001, and several XYZZY awards in the same year.