It’s an action based dungeon crawler with six levels, four boss fights, and plenty of secrets and loot. It takes about 20-30 minutes to beat the game, and if you die, you need to start over from the beginning. Prelude of the Chambered was developed [...]
Solve one of the most entertaining mathematical problems ever. Your goal is to move a stack of size-sorted discs from one bar to another. Two rules: Only one disc at once – and bigger discs may never be on smaller ones. The game can theoratically be [...]
Classical London Docks style puzzle fun – pushing aroung boxes until every trigger is satisfied by the weight of a box. Completing ten levels results in a tasty price (I’m just a portal fan…) Containers was developed by BlackIceGames.de, [...]
I once made a game called “ColorBlocks” with java, it was basicly a Dr. Mario clone. When I started using Unity, i wanted to make another similar puzzle game and ended up using the physics engine. Now it’s noch blocks falling, but [...]
This was our first experiment in more complex game graphics, gameplay and physics. A race game with a car, taking you on an islang to make one or three laps on it’s race course. We didn’t take too long with development here, so there are no [...]
Jetlane is a sci-fi stuntracer created by Skydome Studios. This is a game for gamers who want a real challenge. Are you good enough to compete on the most extreme tracks in the galaxy? Jetlane was developed by yorickvanvliet, Released in 2010-06-21 [...]
This game was made within a week for the Experimental Gameplay Project March 2010 theme “10 Seconds”. You have 10 seconds to drag and swing the PAINcube around the arena to knock off the little dudes. Knocking off a green dude will provide you [...]
Trying to put some art into our games, I made a really simple game with circles shooting one another. The result was named Ultimate Spacewar, and an alpha version is released on our site. It has only one game mode called “Invasion”, where lots [...]