Fantasy board game for one or two players (hot seat). Explore grimy dungeons, sidestep fiendish traps, meet and maim interesting monsters; hang out with your friends, family and loved ones and ANNIHILATE them! After all, there’s points to be won. [...]
Super Maki Star is a light-hearted platformer with some puzzle elements. The current version is a WIP, made for GBJam. Play it here now: Gamejolt.com Super Maki Star was developed by 7Soul Super Maki Star was Released on Windows,Mac,Linux,Web Super Maki [...]
Jogue e ajude a evoluir o pais melhorando questoes como Saude, Transporte e EducaƧao, mas cuidado, voce tem que desviar dos obstaculos e recolher o dinheiro. ****Controles:**** Quem estiver jogando com teclado poder a utilizar o W e S, ou teclas UP e DOWN [...]
Endless fun, online scores, power ups and fun game objectives, can you beat me? Help Control yourself by at least not letting our buddy plum it to his death! CONTROLS: Keyboard left and right keys, or UI on screen arrows. Click or Touch Screen the crates [...]
Junk Pile is a light-hearted casual puzzle game. As the player of the game, you will have to assist Binky in climbing the various bits of junk as high as possible in order to avoid the constantly rising water. Junk Pile was developed by Games Warp Studio, [...]
Jack Haunt : Old Haunting Grounds is an upcoming point and click pulp mystery adventure game by EvolvingPoet Media for the PC. In Jack Haunt, you will unravel the house’s ghastly tale, discover whodunit, raise the dead, find your remains and live [...]
This game started as an idead an afternoon Unity 4 decided to stop working, so I started making this simple platformer with Construct 2. This aims to be a retro platformer with over the top levels, hoping to bring you the frustration and joy of the [...]
Story; Once upon a time there was a family living quite happily. This family has had one of the ignorant. And the plan is constantly going on and failed. Do not miss the family plan at the beginning of 2014 the man himself does not know. I thought, [...]