Summary
Join forces with Dungeon Master Dalboz and travel throughout the Underground Empire’s many locations, such as Hades, Flood Control Dam #3 and The Dungeon Master’s Lair.
Join forces with Dungeon Master Dalboz and travel throughout the Underground Empire’s many locations, such as Hades, Flood Control Dam #3 and The Dungeon Master’s Lair.
Magic has been banned from the great Underground Empire of Zork. By edict of the Grand Inquisitor Mir Yannick, the Empire has been sealed off and the practice of mystic arts declared punishable by “Totemization” (a very bad thing). The only way to restore magic to the kingdom is to find three hidden artifacts: The Coconut of Quendor, The Cube of Foundation, and The Skull of Yoruk.
Join forces with Dungeon Master Dalboz who calls you “AFGNCAAP”( politically-correct initialism for “Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person”) and together you travel throughout the Underground Empire’s many locations, such as Hades, Flood Control Dam #3 and The Dungeon Master’s Lair in an attempt to find the three missing artifacts and bring about the fall of the Inquisition.
is the last installment of the famous Zork adventure series. It uses the same formula as its predecessor: first-person perspective, 360 degree camera rotation, pre-rendered backgrounds, and live actors. Humor and comical pop-culture references accompany you throughout the entire game and guarantee that you will never get bored. So if you are looking for a not so serious oldschool adventure then this gem is for you.
Join forces with Dungeon Master Dalboz who calls you “AFGNCAAP”( politically-correct initialism for “Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person”) and together you travel throughout the Underground Empire’s many locations, such as Hades, Flood Control Dam #3 and The Dungeon Master’s Lair in an attempt to find the three missing artifacts and bring about the fall of the Inquisition.
is the last installment of the famous Zork adventure series. It uses the same formula as its predecessor: first-person perspective, 360 degree camera rotation, pre-rendered backgrounds, and live actors. Humor and comical pop-culture references accompany you throughout the entire game and guarantee that you will never get bored. So if you are looking for a not so serious oldschool adventure then this gem is for you.
Zork: Grand Inquisitor Key Features:
1, Stunning graphics and enchanting music absorb you into over 30 unique 360⁰ environments
2, Live action video and voice acting by stars such as Dirk Benedict, Michael McKean and David Landerr
3, Visit the famous landmarks that made Zork legendary. Enlist the aid of three fantastic characters on your magic quest through Zork
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.0 GHz | Pentium 90 MHz |
RAM | 256 MB RAM | 512 MB RAM |
OS | Windows XP / Vista / 7 / 8 / 10 | Unknown |
Graphics Card | DirectX 7 compatible AMD / NVIDIA graphics card | DirectX 9 compatible AMD / NVIDIA graphics card |
Direct X | Version 7.0 | Version 9.0 |
SOUND CARD | Direct X Compatible | DirectX Compatible |
HDD Space | 1200 MB available space | Unknown |
Game Analysis | Zork: Grand Inquisitor is a graphical adventure game, developed by Activision and released in 1997 for the IBM compatible PC and Macintosh (by MacPlay). It builds upon the Zork and Enchanter series of interactive fiction computer games originally released by Infocom. The cast includes Erick Avari, Dirk Benedict, and Rip Taylor. It is a 'point-and-click' game on 2 CD-ROMs (or one DVD that also includes Zork Nemesis) that allows the player to look around in a full circle of 360 degrees at each pre-rendered location (called 'Z-vision'). This visual freedom applies to the horizontal axis only; looking up and down is restricted, although possible in some locations. | |
High FPS | 0 FPS ( GTX 1060 ) |
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Zork Game Series [View Zork Full Game Series]
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