## Description
Exploring the other side the coin, a game author boldly investigates the
ecology of a Dungeon and puts the players in the shoes of those monsters who
just stand around in caves, waiting for adventurers to fight them. In this
case, the player controls the axe-wielding Troll from Zork, boldly guarding
its room. What this amounts to is just another job — unlike some, with little
paperwork or managerial interference, but with the occasional workplace hazard
of adventurers periodically stumbling into your office (the lone room in which
the game takes place) and trying to kill you. You’d be surprised — those
little pink fleshlings can give as good as they get more often than not!
Mostly, however, rather than furious and random combat, the job instead
consists of waiting through the long and tedious gaps between those brief and
terrifying encounters.