Zombie Smashers X3: Ninjastarmageddon!
Ninjas and Zombies have forever hated one another throughout the ages. Only
when humanity reached space were these factions able to go their separate ways
and find enough space to live independently. However the ruling Pterodactyl
Government encourages trade and the lure for profit causes these factions to
interact once more. On top of things, there are nasty space pirates and crazy
Cyborgs who want to assimilate everyone (usually after killing them first). In
this crazy galaxy… tensions rise approaching Ninjastarmageddon!
Zombie Smashers X3: Ninjastarmageddon is a 3rd person space trading game,
most similar to Elite or Freelancer. Players begin by choosing a starting
vehicle (a collection of space-worthy jeeps, jalopys and minivans), a player
character and a co-pilot. The co-pilot mans the secondary weapon, from
missiles to rocket launchers, but is controlled by the player. In addition to
hardware, there also exists the Bank where games are loaded and saved , the
supermarket (the big ones are named Ultra-Shopper-Mart, smaller ones are fruit
stands) where goods are bought and sold, the Shipyards, the Weapons store,
Mission Control where new missions can be accepted, the Gas Blaster station
(cars need gas, even in space!) and etc. The player travels between different
“node” star system locations on the space map, which may contain some or none
of the services listed.
The spaceships of different factions roam the galaxy. When hostile forces
encounter one another they will often engage in combat. The player can fire
directly in front with their primary weapon or unleash the secondary weapon,
whose effects vary. Enemy ships that are hit will display a hitpoints meter.
When it is depleted the ship is destroyed and will often drop cargo. Cargo and
debris can be captured by the player’s tractor beam and sold at friendly
ports. At the shipyards larger vehicles can be purchased, such as galleons
which are able to store and launch smaller cars as “fighter craft” for combat
situations (such as the jeeps and 4-door flying cars), at the cost of cargo
space.
Minimum System Requirements | ||
CPU | Intel Pentium III | |
RAM | 256 MB | |
OS | Windows 2000 | |
Direct X | DirectX 8.1 |