> Someone wrote: Like all indie games, our story begins with the zombie apocalypse… October 31st, 1986.
>
> The ZOMBIE APOCALYPSE begins…
>
> Actually, it wasn’t a zombie apocalypse, it was more of a localized zombie uprising.
>
> Honestly, more of a well organized, civil prostest in which zombies went door to door petitioning citizens for the redress of zombie grievances and restitution in the form of choco-covered candies.
>
> That doesn’t sound right… Come to think of it, given the date, they might not have been zombies, just trick-or-treaters.
>
> Never-the-less, military reprisal was swift and deadly. They employed a secret weapon; state-of-the art killing machines. Deadly robots.
>
> Unless they really were zombies. Then I guess the robots would be re-killing machines. Un-dead-deadly robots.
>
> All that’s not important now.
>
> So little did the military know, the solution to the ZOMBIE CIVIL PROTEST would culminate in ROBOT APOCALYPSE…
Featuring a most triumphant storyline, totally tubular character designs, and mucho mondo super fun game mechanics!
How mucho mondo? What are these game mechanics I speak of? I don’t want to ruin the surprise just yet, but I think you’ll like it!
Yoshimi Vs. Face Punching Robots! was developed by MJK Studios
Yoshimi Vs. Face Punching Robots! was Released on Windows,Linux,Mobile,iOS,iPad,Android,X360
Yoshimi Vs. Face Punching Robots! is a Single Player game
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