Everyone is dead. Your only chance is the escape shuttle… but you need fuel and oxygen. And find the codes for the self-destruct… just hope IT does not find you first.
## About This Game
Survive
Everyone is dead. Your only chance is the escape shuttle… but you need fuel
and oxygen. And find the codes for the self-destruct… just hope IT does not
find you first.
What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81
game “Alien”. You are alone on a spaceship and have to survive long enough to
get the lifeboat up and running and escape from the horror. There are some
Rogue-like elements, since your objectives and the items you find in a level
are randomized.
The initial release contains a three part tutorial to get you familiar with
the game concepts and three different levels for the main game. Replay value
is achieved by combining the rogue-like elements with several difficulty
levels.
Initial Features
* 2D stealthy survival horror gameplay
* 3 tutorial levels
* 3 different levels for the single player “Last Survivor” mode.
* Rogue-like randomized objectives and item placements
* 3 difficulty levels
Early access?
Once the basic gameplay works (“Last Survivor” mode), there are several
directions I could take the game:
“Fire Team (single player)” : Survive with a team of four characters to add
tactical depth to the game and allow more complex game play?
“Fire Team (couch co-op)” : This would also make couch co-op possible – why
control all heroes when you can survive together with some friends?
“Escape from Hallas Prime” : Or maybe focus on single player and add a
story campaign with NPCs, in-engine cutscenes and more complex gameplay?
This is where your opinion comes in – if you like the gameplay and would like
to see the game grow, which direction should I take?