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Trailer
Trailer
Trailer
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As the giant beasts march toward death, the last hope is a scavenger named Rex—and Pyra, a living weapon known as a Blade. Can you find the fabled paradise she calls home? Command a group of Blades and lead them to countless strategic victories before the world ends.
Each Titan hosts its own distinct cultures, wildlife, and diverse regions to explore. Search the vast open areas and labyrinthine corridors for treasure, secret paths, and creatures to battle and index.
During these escapades you’ll get to know a large cast of eclectic characters, including the weaponized life forms known as Blades. Gather these allies, bond with them to increase their power, and utilize their special ARTS to devastate enemies. But to save the world of Alrest, you must first demystify its cloudy past.
A new story in the Xenoblade Chronicles series
The next adventure is on the Nintendo Switch console—set on the backs of colossal, living Titans.
Discover each Titan’s diverse regions, culture, wildlife, equipment, and hidden secrets.
Find, bond with, and command weaponized life forms known as Blades to earn abilities and enhance them.
Uncover the history of Alrest and the mystery of its endless ocean of clouds.
Minimum System Requirements | Recommended System Requirements | |
CPU | INTEL Core i3 | INTEL Core i5 |
VRAM | 1 GB | 2 GB |
RAM | 4 GB | 8 GB |
OS | Windows 7/8/8.1/10 | Windows 7/8/8.1/10 |
Graphics Card | NVIDIA GeForce GTX 560 | NVIDIA GeForce GTX 760 |
Direct X | 9.0c | 11 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 4 GB free | 4 GB free |
I had a lot of fun with this game. The world was massive and stunning and there were many parts where I got on such a roll and was absolutley loving the gameplay and just having a blast. The story itself was thrilling and I absolutely loved uncovering the secrets of Alrest, and discovering all the dense lore that monolith created. My main issue is that there were many moments in the game where poor design resulted in me as the player feeling unfairly stuck or halted from moving forward such as when certain field skills were required to move forward even though the game hadn’t informed the player it would be required or forcing the player to retread certain areas such as a long hallway over and over again when trying to refight a boss. It’s these things that really pulled me out of the game and made me lose motivation to play. I’m glad to story kept me hooked because if it hadn’t there were definitely a few of these moments that brought me close to giving up. Overall it was still a good game but it had a number of core design flaws preventing it from being amazing.