Summary
X4: FOUNDATIONS, the long awaited sequel in the successful X series, brings our most sophisticated universe SIMULATION ever. Fly every ship, EXPLORE space or manage an empire; TRADE, FIGHT, BUILD and THINK carefully, while you embark on an epic journey.
X4: FOUNDATIONS, the long awaited sequel in the successful X series, brings our most sophisticated universe SIMULATION ever. Fly every ship, EXPLORE space or manage an empire; TRADE, FIGHT, BUILD and THINK carefully, while you embark on an epic journey.
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
X4: Foundations Key Features:
1, Requires a 64-bit processor and operating system
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i5-4590S 3.0GHz / AMD Ryzen R5 Pro 1500 | Intel Core i7-6700K 4-Core 4.0GHz / AMD Ryzen R5 1600X |
VRAM | 4 GB | 8 GB |
RAM | 8 GB | 16 GB |
OS | Win 7 64 | Win 10 64 |
Graphics Card | nVidia GeForce GTX 970 4GB / AMD Radeon RX 480 4GB | nVidia GeForce GTX 1070 / AMD Radeon RX Vega 56 8GB |
Direct X | DX 10 | DX 10 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 12 GB | 12 GB |
Game Analysis | X4: Foundations is a demanding game requiring a modern gaming PC in order to operate smoothly. An intel 4th gen i5 CPU and 8GB of system memory should suffice coupled with the popular Nvidia GTX 970 or an AMD equivalent RX 480. For those seeking the optimal experience in this game however a high end GTX 1070 class GPU and an intel i7 or Ryzen 6-core CPU should be prefered. X4: FOUNDATIONS, the long awaited sequel in the successful X series, brings our most sophisticated universe SIMULATION ever. Fly every ship, EXPLORE space or manage an empire; TRADE, FIGHT, BUILD and THINK carefully, while you embark on an epic journey. | |
High FPS | 58 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel i5-4590 3.3GHz or AMD equivalent | Intel Core i7-6700 or AMD equivalent |
RAM | 8 GB RAM | 16 GB RAM |
OS | Ubuntu 18.04 or later | Ubuntu 18.04 or later |
Graphics Card | Nvidia GTX 780/970 or AMD equivalent (Vulkan support required) | Nvidia GTX 1070 or AMD equivalent (Vulkan support required) |
HDD Space | 12 GB available space | 12 GB available space |
Overview
Platforms
Release Dates
2018-Jan-1 - Pc (microsoft windows) - Worldwide
2018-Nov-30 - PC - Worldwide
2018-Nov-30 - Linux - Worldwide
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PEGI Age rating
EgosoftX4: Foundations
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7.2
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