The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates behave far more realistically.
Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.
Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.
The Technology: Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION presents players with an ever changing, evolving universe; where a player’s actions really can shape the future of the universe.
The new X³ 2.0: Bala Gi Research Missions: The X³ 2.0: Bala Gi Research Missions offers a host of new features and missions, allowing the player to delve deeper than ever before into the X universe.
Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.
X3: Reunion Key Features:
1, DirectX®: 9
The Technology: Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION presents players with an ever changing, evolving universe; where a player’s actions really can shape the future of the universe.
The new X³ 2.0: Bala Gi Research Missions: The X³ 2.0: Bala Gi Research Missions offers a host of new features and missions, allowing the player to delve deeper than ever before into the X universe.
Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.
X3: Reunion Key Features:
1, DirectX®: 9
Minimum System Requirements | Recommended System Requirements | |
CPU | Pentium 4 or Athlon XP | Intel Pentium 4 1.7GHz / AMD Athlon XP 1700+ |
CPU SPEED | 1.7 GHz | 2.4 GHz |
VRAM | 128 MB | 256 MB |
RAM | 512 MB | 512 MB |
OS | Windows 98SE/ME/2000/XP only | Win Xp 32 |
Graphics Card | 128 MB 3D DirectX 9 compatible video card with Pixel Shader 1.3 | nVidia GeForce 9100 / AMD Radeon HD 3100 |
Direct X | 9 | DX 9 |
SOUND CARD | Yes | Yes |
HDD Space | 2 GB | 2 GB |
CD-ROM | Yes | Yes |
Game Analysis | X³: Reunion is a single-player space trading and combat game developed by Egosoft and published by Deep Silver. It is the third installment in the X universe adventure video game series and the sequel to X²: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). X³: Reunion was released on October 28, 2005 for Windows PCs, Linux and Mac OS X and on November 4, 2005 in North America. The game has been ported to Linux and Mac OS X; Mac OS X for release in August 2007; the Linux version followed on December 5 2008. The X series is often compared to the classic Elite, in that these first-person space adventure games focus on trade and exploration, as well as combat. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | Mouse + Keyboard or Joystick (Optional support for force-feedback) or Gamepad | |
Optimization Score | 10 |
Minimum System Requirements | Recommended System Requirements | |
CPU | Pentium® IV or AMD® equivalent at 2.0 GHz | Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz |
RAM | 1 GB RAM | 2 GB RAM |
OS | 10.7 (Lion) | 10.8 (Mountain Lion) |
Graphics Card | 256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M | 512MB OpenGL 3.0+ discrete NVIDIA/AMD card |
HDD Space | 5 GB of free space | 5 GB of free space |
Minimum System Requirements | Recommended System Requirements | |
CPU | Pentium® IV or AMD® equivalent at 2.0 GHz | Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz |
RAM | 1 GB RAM | 3 GB RAM |
OS | Ubuntu 12.04 LTS | Ubuntu 12.04 LTS |
Graphics Card | 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0 | 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver) |
HDD Space | 10 GB of free space | 10 GB of free space |


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