This content requires the base game X-Plane 11 on Steam in order to play.
## About This Content
The Airport Southwest Florida International is located on the south-western
coast of Florida and is the second busiest single-runway airport in the U.S.
handling around 8 million passengers.
The first plans for building this airport date back to 1973; ten years later
it opened as “Southwest Florida Regional Airport”. In 1993 it got its present
name. At the same time the runway was expanded from 8,400 ft to 12,000 ft.
Since then, the airport has been expanded several times. For example, in 2005
a new terminal building was opened after the old one had exceeded its capacity
by factor 2.
This model of the Southwest Florida Intl Airport for X-Plane 10 offers a
highly detailed reproduction of the real airport thanks to its 10cm/pixel
aerial image and 1cm/pixel ground layout. The developer made sure to use non-
repetitive textures. Baked night illumination and ambient occlusion as well as
HDR lighting complete the visual impression, while static aircraft, road
traffic and both animated and static apron vehicles create a lively area.
Additionally, the scenery is compatible with the AutoGate plug-in, adding
animated jet bridges and marshallers at all gates, as well as with the HD Mesh
Scenery by Andras Fabian.
* 10 cm/pixel aerial ortho imagery covering the entire airport (approx. 8.41 sq. km)
* 1 cm/pixel custom ground detail/markings
* True-to-life pavement, not repetitive textures
* Never-before-done, hand-placed pavement seams covering the entire airport apron, runway and taxiways
* Baked-in, ray-traced ambient occlusion on all major buildings
* Baked-in, ray-traced night illumination on the airport terminal building
* Uses advanced X-Plane features such as 3D spill lights
* Accurate building heights, measured using LIDAR (Light Detection and Ranging) elevation data
* Designed using X-Plane 11-native methods for maximum performance
* Animated jet bridges and marshallers at all gates (using the freely available AutoGate plugin by Jonathan Harris)
* Complete taxiway network for use by ATC and AI aircraft
* Fully compatible with the X-Life plugin by JARDesign*
* Works with the ‘Draw Parked Aircraft’ feature introduced in X-Plane 10.50
* Makes full use of the new ground service vehicles introduced in X-Plane 11
* Hundreds of hand-placed objects such as parked cars and streetlights
* Volumetric grass
* Animated road traffic
* Volumetric grass, parked cars and streetlights can be individually turned on/off to optimize performance
Charts for KRSW can be found for free under:
Minimum System Requirements | Recommended System Requirements | |
CPU | Dual Core i3, i5, i7 min. 3 GHz | Dual Core i5 6600K 3,5 GHz or better |
RAM | 8 GB RAM | 16 GB RAM |
OS | XP / Vista / 7 / 8 / 10 (64 Bit) | XP / Vista / 7 / 8 / 10 (64 Bit) |
Graphics Card | 512 MB VRAM | 4 GB VRAM |
Direct X | Version 11 | Version 12 |
HDD Space | 2 GB available space | 2 GB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | Dual Core i3, i5, i7 min. 3 GHz | Dual Core i5 6600K 3,5 GHz or better |
RAM | 8 GB RAM | 16 GB RAM |
OS | Mac OS X 10.10 | OS X version 10.6.8 or later |
Graphics Card | 512 MB VRAM | 4 GB VRAM |
HDD Space | 2 GB available space | 2 GB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | Dual Core i3, i5, i7 min. 3 GHz | Dual Core i5 6600K 3,5 GHz or better |
RAM | 8 GB RAM | 16 GB RAM |
OS | Linux Ubuntu 12.04LTS or compatible | Linux Ubuntu 12.04LTS or compatible |
Graphics Card | 512 MB VRAM | 4 GB VRAM |
HDD Space | 2 GB available space | 2 GB available space |