Summary
WWE SmackDown vs. Raw 2011 will empower players more than ever to define their destiny and gameplay experiences in a dynamic and ever-changing WWE. Along the way, your decisions will decide gameplay scenarios, allowing for more spontaneous WWE action in and out of the ring. Enjoy a greater level of interactivity that allows you to customize your WWE experience and control your destinies in all-new Road to WrestleMania story-driven campaigns.
You’ve seen the Superstars’ greatest moments on WWE programming. You’ve shared them and lived through them on television, on the web, and at the arenas. Now, it’s time for you to define your ultimate WWE moment, in the most interactive experience in the WWE Universe. This is your moment.
Overview
Release Dates
2010-Oct-29 - Playstation 3 - Europe
2010-Oct-26 - Playstation 3 - North america
2010-Oct-26 - PlayStation 2 - Worldwide
2010-Oct-26 - PlayStation 3 - Worldwide
2010-Oct-26 - PlayStation Portable - Worldwide
2010-Oct-26 - Wii - Worldwide
2010-Oct-26 - Xbox 360 - Worldwide
Developers
Game Modes
Game Themes
Player Perspectives
Keywords
2" x 4'',achievements,adapted from television,barb wire fence,blunt weapons,breast bounce,cage match,character creation,character select screen,commentary,cover athlete,create-a modes,digital distribution,e3 2010,female wrestler,fighting,finishing move,gamecube controller support on wii,grapple,health,in-game announcer,japanese games based on western ips,ladder,licensed game,martial arts,mask,melee,microphone,mouth guard,new purchase incentives,online,options menu,physics manipulation,piledriver,playstation network,playstation trophies,professional wrestler,professional wrestling ring,real photos on cover art,referees,revealing attire,rock music,rope,sexualized women,sledgehammer,southern american accent,spandex,steel chair,stop sign,summerslam,table,tag teaming,tap out,taunting,voice acting,voice chat,wii classic controller support,wrestlemania,wrestling,wwe championship,Xbox Live,year in the title
ESRB Age rating
PEGI Age rating
WWE SmackDown vs. Raw Game Series [View WWE SmackDown vs. Raw Full Game Series]
Ltd.Yuke'sYUKE'S Co.WWE SmackDown vs. Raw 2011
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7.0
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7.0
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2" x 4''achievementsadapted from televisionbarb wire fenceblunt weaponsbreast bouncecage matchcharacter creationcharacter select screencommentarycover athletecreate-a modesdigital distributione3 2010female wrestlerfightingfinishing movegamecube controller support on wiigrapplehealthin-game announcerjapanese games based on western ipsladderlicensed gamemartial artsmaskmeleemicrophonemouth guardnew purchase incentivesonlineoptions menuphysics manipulationpiledriverplaystation networkplaystation trophiesprofessional wrestlerprofessional wrestling ringreal photos on cover artrefereesrevealing attirerock musicropesexualized womensledgehammersouthern american accentspandexsteel chairstop signsummerslamtabletag teamingtap outtauntingvoice actingvoice chatwii classic controller supportwrestlemaniawrestlingwwe championshipXbox Liveyear in the title
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Trailer
WWE Universe offers some simulaton depth
Ability to create and download lots of wrestlers can greatly add to the players experience
Slow, clunky and tedious gameplay
Terrible commentary
Story mode is linear and dull
While i haven’t watched wrestling regularly for quite a while, i always keep an eye out for the games to see how they’re coming along. I loved the games prior to the vs. series (most notably here comes the pain) and i’m not sure if it coincides with the programming’s decline but i’ve felt that the games has fallen short for a number of years now and fail to give the experience they should.
A big feature of SvR 2011 is the universe mode. As a simulation, it works pretty well. Coupled with the fact you can create and download loads of wrestlers to help extend the starting roster it makes for a decent game mode. Unfortunately it lacks stat tracking (which in a simulation style mode is unforgivable) and feels quite rigid in terms of the matches that are scheduled and the rankings for belts. The mode desperately needs an option to protect tag teams as i found myself downloading numerous wrestlers and creating the great tag teams from the past only for them to disband two weeks later and start feuding with each other. In the space of two months of simming i had a packed tag team division with 10+ teams deteriorate into a 3 way fight for the title. It really stopped me from enjoying the mode as the second i stepped away and let the game take any kind of control it ended up destroying everything i had built. Simply providing an option to stop the game from disbanding teams without the players say so would prevent this and make the mode much more enjoyable.
Outside of the simming within wwe universe the game really does fall apart. The gameplay in matches is very sluggish and boring. Control feels clunky and each move is telegraphed. Everything feels like a chore and a far cry from the incredibly fun gameplay of ‘Here Comes The Pain’ or ‘Shut Your Mouth’. Along with this the commentary is awful and might has well of been excluded. Commentators blurt out random lines that often make no sense in relation to what is happening in the ring. It completely breaks any immersion the player may have in a match.
Along with the universe mode mentioned above, the other main mode in SvR 2011 is the road to wrestlemania mode. It functions as a story mode but is incredibly restrictive and linear, much more so than the story modes from previous years. I much preferred when the concepts of universe mode and road to wrestlemania mode were fused into a single story mode. In which you could make decisions and work towards wrestlemania, but also have other fixtures and events going on around you. It’s a shame the road to wrestlemania mode was so weak in comparison.
Conclusion: WWE Smackdown vs. Raw 2011 continues the dissapointing decline of WWE games. A massive overhaul is needed to breathe life (and more importantly fun) back into the series. The universe simulation is promising but doesn’t do enough to counteract the poor gameplay found throughout.