Wreckers
Wreckers is an isometric sci-fi action game with strategy elements.
Robotic droids roll quietly through the corridors of space station Beacon
04523N, automated computers calculate routes for interstellar traffic. Three
human officers sleep in cryogenic tanks, awakened only for routine system
checks – or in case of an emergency. With a hum, the cryogenic control springs
on-line as Beacon’s long-range sensors detect incoming lifeforms.
Controlling one of the on-board officers, the player has to defend the station
against swarms of plasmodian spores (the “Wreckers”) showering down on Beacon
and seeping into its four sections. While the spores approach, they can be
sucked out of space with a gigantic hoover-like space hose. Once they settle
onto the stations hull, jump into the space suit and spray infected areas with
a cleansing agent. Undetected spores will seep into the station’s corridors,
where the protagonist must hunt them down with a plasma shots and avoid being
shot in return.
In addition, up to ten droids are under the player’s indirect control. Ranging
from cleaners to fighters to engineers, these automatons will act
independently, but can be sent to key locations within the station — i.e.
infected areas. As the officer gains experience through battles, he will be
promoted to higher ranks, enabling him to construct more efficient fighter
robots in the station’s droid factory.
Since plasmodians running rampant in the station will cause system
malfunctions. The main goal in such cases is to clear infections quickly and
make sure that Beacon continues to function properly. To make things worse, a
self-destruct mechanism will detonate the station in sixty minutes unless all
signs of spore activity cease.
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