RTS with physical details. Formulate strategies based on terrain and unit characteristics
## About This Game
This is an RTS based on a lot of physical details, and terrain has a greater
impact on strategic decisions. The shells in the game have trajectory
calculation and will be blocked by terrain obstacles. The unit has different
accelerations and angular accelerations. Weapons have corner limits. The unit
will calculate the threat mechanism according to the corner limits, and will
attack when there is no obstacle. The fluctuation of terrain will affect the
movement speed of non robot units.
In order to increase the sense of substitution, the speed of the game can be
adjusted from 1% to 400%. The camera’s viewing angle is highly free. You can
slow down and see the moment when the weapon is fired. According to a new
real-time algorithm, the robot unit can adapt to the current moving state and
terrain fluctuation.
Game optimization is very good, can let 1000 units melee on the same screen.
Even if you have played RTS games, we still recommend that you play the
tutorial level first.
English will be joined later.