## Description
The teleporting runestones William has arranged in the forest area around his
cabin have been disabled. William suspects area gnomes as the culprits, and
asks his animal pal Sly the fox to see what he can do about re-activating
them. And the player is off in the woods, a red streak amongst the green,
running and jumping up tree boughs and ravine cliffsides, digging through
concealed underground tunnel systems (where the gnomes have hidden their
precious and eminently collectible mushrooms!) in search of the inert
runestones and the sparkling randomly-spawning fairyflies needed five at a
time in order to restore them.
Sly isn’t the only one who likes fairyflies, however; flat areas are inhabited
by Darklings, hungry blob-like enemies who don’t injure Sly but feed on any
fairyflies he may happen to have around his person. These Darklings can be
vaporized by being touched by Sly following his glowing-white triumph
immediately following the restoration of a runestone.
Though the game’s primary goal can be completed in short order, following the
restoration of the runestones and overcoming a jarring boss battle in
William’s storage cave, it has many challenges for completists, including
finding all of the mushrooms. Achieving this will necessitate not only
acquiring an aerial power-up, but locating and tripping gnomish switches to
restore glowing magical bridges leading to flying islands, where the final few
mushrooms can be located. Additionally, many of them are hidden “in plain
sight” – inside locked treasure chests strewn intermittently across the
landscape, which require the use of foraged keys to unlock.