## Description
The player of this Python game must surely agree with the utterance of faerie
fool Puck in Act 3, Scene 2 of Shakespeare’s _A Midsummer Night’s Dream_ :
`Lord, what fools these mortals be!` The player enjoys such confidence since,
as in works such as _Actraiser_ or _Populous_ , the player here controls a
divine entity or god (if you will).
Unlike in those games, this god is of a more passive type, not exercising
their will and agency upon monsters and landscapes directly, but rather
favouring mortal adventurers with their attention, granting boons and
punishments, as these champions sally forth in an automated fashion on behalf
of the player-god, plumbing randomly-generated dungeons of doom (and, no
doubt, gnomish mines) in search of a holy artifact, the Amulet of Yendor.
That’s right: the player in this game is playing the role of a god in the
preeminent roguelike _NetHack_ , and stands to be the ultimate beneficiary
should their chosen one successfully retrieve the Amulet and sacrifice it to
their god.
Player input into this adventuring is quite limited; sporadically the champion
will make an sacrificial offering at an altar and the player has the option of
receiving it graciously, granting a boon, or ungraciously, smiting the
sniveling wretch. Similarly, adventurers in dire straits may pray to their god
for divine intervention — intervention which isn’t always enough to keep
their bacon out of the fire. Worst of all, the simulated human playing the
role of the adventurer underling may just get bored and wander off, quitting
the game and cutting short the simulation the real player is divinely
overseeing.