Wembley Rugby League
Having previously recreated the more internationally famed rugby union with
World Class Rugby, Audiogenic switched their attention to Rugby League, using
the same game engine.
The main differences in the league game is that a team has to give up
possession after being tackled six times – which often leads to some bold
moves on the 5th tackle, especially as if you retrieve the ball an opposition
player, you get a fresh set of six tackles – and that after a tackle, play
restarts by flicking the ball back to another player (inexplicably knows as
the ‘Play-the-Ball’), while the entire teams (of 13 players, not the 15 in
Union) remain on their side of the ball. Instead of line-outs, the ball going
out of play at the side results in a scrum, as does a knock-on (fumbling
attempts to control a pass or recieve a kick) if those are switched on.
The gameplay is viewed from either a Kick Off-style overhead view or a forced-
perspective 3D one, with a scanner on screen to show where your team-mates are
(this is more important than in football). Passing is pulled off by pressing
fire and directing the pass, whereas holding down fire will kick the ball up
ahead. Tackling involves aiming at the player, and diving if necessary. Set-
piece kicks involve aiming the direction and angle by pressing fire at the
right times to stop a crosshair.