We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who don’t take kindly to people who don’t abide by their not-so-normal rules.
Discover the retrofuturistic city’s dark history as you play through the intertwined narratives of three quietly rebellious citizens of Wellington Wells, each with their own strengths and weaknesses, as they face their pasts, prepare for the future, and engage in activities that aren’t exactly status quo in the artificially enthused society.
Set in retrofuturistic 1960s England, you will find a city ravaged by war and rebuilt by delusionally happy people. Everything appears joyful in Wellington Wells, including its roads, its people, and its omnipresent television personality: Uncle Jack! But, it’s actually a world on the brink of collapse. Come unveil its dark history, and discover how and why its residents came to be so beguilingly happy.
We Happy Few Key Features:
1, Choose from a range of difficulties for new and experienced players alike,
2, Masochistic? Try permadeath!,
3, Collect recipes, scavenge items, and craft dozens of weapons, tools, and devices,
4, Creep, crush, or conform your way through puzzles and encounters, and
5, Fight with the crazy weapons you can craft, or fight with your bare hands and don’t kill anyone!
6, Requires a 64-bit processor and operating system
I’m Afraid We’ve Come to the End of Our Time
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who have their own set of not-so-normal rules.
Currently announced for Xbox One, Windows, Mac and Linux, We Happy Few is currently on Microsoft Game Preview / Steam Early Access. The Mac and Linux version will arrive shortly after the final release of the game.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core 2 Duo E7400 2.80GHz / AMD Phenom 8450 Triple-Core | Intel Core 2 Quad Q9300 2.5GHz / AMD Phenom II X4 820 |
CPU SPEED | Triple-core Intel or AMD, 2.0 GHz or faster | Quad-core Intel or AMD, 2.5 GHz or faster |
VRAM | 1 GB | 1 GB |
RAM | 4 GB | 8 GB |
OS | Win 7 64 | Win 7 64 |
Graphics Card | nVidia GeForce GTX 280 / AMD Radeon HD 6750 | nVidia GeForce GTX 470 / AMD Radeon HD 6870 |
Direct X | Version 11 | Version 11 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 8 GB | 6 GB |
Game Analysis | We Happy Few is built using the Unreal Engine 4 and to reach high graphics settings at 1080p resolution will require a Core 2 Quad Q9300 or AMD Phenom II X4 820 processor. Add to this an Nvidia GTX 470 or a HD 6870 and 8 GB system memory and you will reach recommended requirements for We Happy Few. Min specs are a little lower, aiming at around a GTX 280 or HD 6750 for GPU and 4GB RAM We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who don’t take kindly to people who don’t abide by their not-so-normal rules. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 8.8 |
Story
Interesting mechanics
Procedural Generation
No Character Development
Flat Characters
We happy few is a game that started out as a genuinely amazing game but quickly the game lost its novelty on me. It is an okay game. It is different but it lacks direction in a word. The main thing that got really boring quite fast was the procedural generation. As it stands right now, our systems or maybe the designers simply lack the capacity to do procedural generation well enough. The issue is that there is not enough variety of models to actually make procedural generation work. On top of that, the procedural generation really doesn’t add anything to the game it simply seems gimmicky (like a buzzword). Something the developers used to hype up their game. The story also seems to be heavily focused on mechanical choices however these choices do not appear to have any consequences. A suggestion to future developers if your games are going to have choices make sure it adheres to the butterfly effect. The story is interesting tho although slightly predictable despite having interesting twists and turns. The characters are meh…
Conclusion: Novelty gaming for the first few hours. Has potential but not utilized. The game lacks direction and focus.