You and your friends will team up to face the world in this third person challenge. Do your best to stay alive and try to be stealthy. This game has permadeath and relies on planning ahead so you can stay alive. Whether it be zombies, players, or AI, they are all out to get your blood.
## About This Game
Basics:
We Can Make It is a solo developed third person shooter. There are four game
modes: Bounty PVE, Bounty PVP, Elimination, and Battlegrounds. This game
focused on competitive play and challenges the player to stay alive in all
modes. There are no timers and no closing circles in this game. All damage is
final and this is a permadeath game. Once your out of the game you are out for
good, you can spectate your friends though!
This game also focuses on stealth and planning, for instance, when you are
shot you begin leaving a blood trail in your path that players can track. You
continue losing blood until you either bandage or die. All of your bullet
shell casing and magazines remain on the ground for a good duration to allow
players to identify your recent location. Players have a drained perk that
allows highlighting the magazines, casings, blood, and footprints for a very
short duration.
Game modes:
Bounty PVE: Bounty PVE is a cooperative mode with 3 other players, your goal
is to eliminate the high value target as quickly and efficiently as possible.
The target is fortified by plentiful AI targets. Bonus XP is rewarded for
stealth accomplishment. Collect all dog tags, which is optional, and if you
die you are out permanently but can spectate. The more tags you collect the
more XP you get for your confirmed kills.
Bounty PVP: Bounty PVP is a solo game type facing up to 12 players, for now
this is a non-dedicated server setup. Plans for releasing dedicated servers
for all game modes is in the future. Your goal is to eliminate the high value
target, collect the intel, and extract. That being said, this is the objective
of the other players as well. Other players can steal the intel from you if
they kill you. Upon eliminating other players you collect their dog tags, to
grant extra XP for the confirmed kill and any money they received during their
session. The bounty target is an AI hostile and is heavily fortified by
plentiful other AI targets.
Elimination: Elimination is essentially Bounty PVP but you and 3 other players
are to face off against 34 other players and defend your Intel, Power station,
and avoid your teams HVT getting eliminated. This is the only game mode that
stealth is really needed to be focused with. Upon eliminating other players
you collect their dog tags, to grant extra XP for the confirmed kill It’s your
team versus the world and if you make it out alive you will be granted
plentiful XP for your survival.
Battlegrounds(Future update): Battlegrounds is a large open map with multiple
locations to hunker down and survive the oncoming zombie onslaught. Your main
objective is survival and there are 100 other players in the lobby as well
doing the same. In the radius of your team you will acquire more and more
zombies over time hunting you specifically. Avoid other players as the two
team radiuses combine to form 2x the zombie count. Eliminate the other players
and free yourself up. There are also side objectives: Hunt, Sabotage, and
Intel securing. The Hunt objective is a simple kill your HVT, Sabotaging is
intentionally sitting in the other team radius to bring the horde for a
certain amount of time. While this is active for you it halves your zombie
count and passes it off to the other team. There goal is to find you as quick
as possible. Intel securing is straightforward to, just find and collect the
documents for free XP. Around the map are randomly generated gun spawns and
attachments as necessary. A store can be built by your teams builder that
allows transfer of XP, buying equipment, and storing all ammo, guns,
attachments, and dog tags into the bank for later use and trade ins. The end
of this mode is done by you simply dying. Once your whole team has been
eliminated you will return to the main menu with a multiplier of XP based off
of your player kill count, your survival time, and objectives completed.
All in all, please keep in mind this is a solo developed game and I fully
intend to work with all users in applying better game mechanics, removing bad
ones, adding new ideas that people enjoy, and generally just communicate as
best as possible to make this game enjoyable! -ViciousAfro
## Mature Content Description
The developers describe the content like this:
Includes blood and gore