The game is set within the world of Etheria. In the campaign the player must take control of one of the twelve races and capture all sixty-seven regions of the land in a non-linear manner. The player does this whilst assuming the role of a “Hero” which he or she has created. There are twelve different playable races, each with their own type of Hero, buildings and resource dependencies.
Warlords Battlecry III continue to perfect its automated feature system, greatly reducing gameplay micromanagement and quickly proving to be the holy grail of RTS games among gamers of the genre.
While being a strong RTS outright, there are also numerous activities for players to engage in between battles, such as obtaining titles and awards, trading and purchasing items & retinue members, and even an upgradeable castle to reflect your importance and influence in the world of Etheria.
Extra features included in Warlords Battlecry III are specifically geared to please the legions of previous Battlecry players, including the removal of hero and unit caps, the addition of new special abilities for high-level heroes and the creation of an intuitive hero system. All of these features, coupled with new races and hero classes, new spells and items, and new building and dragons meld to form a Real-Time Strategy game that once again raises the benchmark for other games in the genre. Warlords Battlecry III is poised to receive even greater accolades than the previous award-winning titles in the Warlords Battlecry series.
Warlords Battlecry II Key Features:
1, Sixteen different races, twenty-eight different classes.
2, More than one hundred and thirty spells over thirteen different spheres of magic. New Magic Items many of them special & rare, some even able to cast spells.
3, Plaguelords, Saurians, Swarm. The old Human side will be split into Knights & Empire. This will include new units and new buildings.
4, All of your old favorites plus eight new classes combine together in a new hero system that is easier to learn but harder to master than before. Take heroes beyond level 50. Gain levels while actually playing the game.
5, Rock & Lava terrain, along with Jungle, Ruins and subterranean caverns.
6, Players will be able to produce six different coloured dragons all with unique abilities and breath weapons.
7, Many different shops will allow players to purchase items & troops to aid them in battle. The variety of different Lairs will produce neutral units that will roam the map seeking out trouble.
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.0 GHz Processor | Intel Pentium III / AMD Duron 2.0GHz |
VRAM | 256 MB | 16 MB |
RAM | 128 MB RAM | 128 MB |
OS | Windows 98 / ME / 2000 / XP / Vista / 7 | Windows 98 / ME / 2000 / XP / Vista / 7 |
Graphics Card | 100% DirectX compatible graphics | nVidia GeForce 6100 / AMD Rage 128 Ultra 16MB |
Direct X | 9.0c | DX 8 |
SOUND CARD | 100% DirectX compatible card or onboard sound | 100% DirectX compatible card or onboard sound |
HDD Space | 1 GB available space | 845 MB |
Game Analysis | Warlords Battlecry II is a real-time strategy and role-playing game, developed by SSG as the sequel to Warlords Battlecry. It was released on 12 March 2002. The game requires the player to build buildings and create units in order to defeat the enemy, whilst sending their hero on optional quests. The game is set within the world of Etheria. In the campaign the player must take control of one of the twelve races and capture all sixty-seven regions of the land in a non-linear manner. The player does this whilst assuming the role of a "Hero" which he or she has created. There are twelve different playable races, each with their own type of Hero, buildings and resource dependencies. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
Just re-played this game after 15 years and it still kept me hooked up.