This content requires the base game Warhammer 40,000: Gladius – Relics of War
on Steam in order to play.
## About This Content
New unit types for all factions enter the fray with the Specialist Pack.
Each of the new units brings something new to their faction: support
abilities, superior firepower, devastating psyker powers, and more.
## Astra Militarum – Ratlings
Sniper infantry unit that can move after shooting.
Though less resilient than their human comrades, Ratlings are naturally
excellent shots. It is said that Ratling marksmen can take the head off a
heretic from over a kilometre away. Coupled with their knack for staying out
of harm’s way, this makes Ratlings formidable snipers who can take a
surprising toll upon superior enemy forces.
## Chaos Space Marines – Dark Disciples
Infantry unit that increases the defenses of Chaos units.
Dark Disciples carry profane accoutrements of their masters’ worship and
parrot the fell words spoken in his baleful prayers. Many such disciples have
been augmented to better serve in their role-their skin stretched out and
inked with grim litanies, or their mouths fitted with Daemon-touched vox-
grilles to project their voices into the warp. Amidst the din of combat they
join their Dark Apostle’s chants, crying out for the Chaos Gods to manifest
their blessings.
## Craftworld Aeldari – Warlock
Psyker infantry unit that can teleport around the battlefield and cleanse
their foes.
When the Warlocks of the craftworlds join their minds, the fate of worlds can
hinge upon their actions. As true sons of Khaine, these militant psykers will
plunge into combat at the slightest provocation. Witchblades and singing
spears are swung in graceful arcs, leaving coruscating webs of energy behind
them as the Conclave carves through the ranks of their adversaries. They do so
with joy in their souls, for of all the seers of the Eldar hosts, the Warlocks
are the fiercest and most violent of all.
## Necrons – Canoptek Wraiths
Extremely mobile infantry unit that passes through terrain and enemies with
equal ease.
Canoptek Wraiths flit across the battlefield like the spectres of the restless
dead. Using their dimensional destabilisation matrices, these strange
constructs are able to phase in and out of reality at will. This unique
technology means that, though no more than mindless drones, Canoptek Wraiths
have manifold uses in war. Fortifications are no obstacle to a Wraith, and
they are able to pass more or less undetected even through the midst of the
foe, making them exceptional spies and assassins both. Furthermore, Canoptek
Wraiths make effective terror- troops, appearing as if from nowhere to strike
at vital targets in the enemy’s midst. Here, swirling through the panicked
gunfire of the foe, the Wraiths flicker rapidly in and out of phase with
reality, shots and blades passing harmlessly through their indistinct forms.
## Orks – Kill Bursta
Super-heavy vehicle with a big kannon and transport assault capacity.
Kill tanks are an Ork heavy tank design based around the twin Ork loves of
speed and extreme violence. The Kill Bursta’s main gun is an immense, wide-
bore siege mortar mounted in the centre of its forward hull, much in the
manner of a Space Marine Vindicator, only much, much larger! The huge rocket-
boosted ordnance launched by the bursta gun, while appallingly short ranged,
is powerful enough to blast a hardened bunker or defensive bastion to
smithereens, and has been observed in direct fire shattering Imperial super-
heavy tanks in a single shot, based as much on luck as good judgement by its
gunners.
## Space Marines – Devastator Centurion
Very bulky infantry unit with massive armaments.
Devastator Centurions pound their enemies with a remorseless, relentless rain
of fire. Bloody havoc is wrought upon anything that falls within the
Centurions’ targeting reticules. The pilots’ marksmanship is augmented by the
grim machine spirits of their warsuits, decimator protocols guiding servo-
assisted recoil absorption and oracular auto-targeting to ensure the
Centurions maintain a punishing rate of fire. Return fire is a futile gesture,
akin to flinging stones at a fortress, for should the enemy launch an assault
in an attempt to silence the Devastator Centurions’ guns they must contend
with the suits’ massive strength and the pilots’ skill at arms.
## T’au – Krootox Rider
Sneaky infantry unit with both ranged and close combat capabilities.
Surging from the undergrowth with their rifles blazing, the warriors of the
Kroot Carnivore squads fall upon their victims with feral shrieks. In their
midst lumber massive Krootoxes, gunners perched upon their backs as they
direct sawing bursts of heavy fire into the foe.
## Tyranids – Venomthrope
Infantry unit with poisonous attacks and a protective spore cloud.
The Venomthrope serves as a living chemical weapon dispenser for the swarms of
the Tyranid hive fleets. Its whip-like tentacles drip with a multitude of
alien poisons. Indeed, so potent are these toxins that it is believed that a
Venomthrope’s very touch means certain death.
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- A Calm Memory Game
- A Day
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- Lucid Cycle
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
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- 2D Platformer GAME (Toy Factory)
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- a guard walks into a tavern
- The Help Desk
- eemmmpty
- Tsinghua-style student life