This content requires the base game Warhammer 40,000: Dawn of War II: Retribution on Steam in order to play.
## About This Content
Introducing the Necron Overlord, a brand new hero for the Last Stand mode of
Warhammer® 40,000® Dawn of War® II: Retribution™ and Warhammer® 40,000® Dawn
of War® II: The Last Stand Alone™.
The Overlords of the Necrons lead the legions into the carnage of war,
commanding absolute authority over their subordinates. Armed with crackling
warscythes and potent weaponry of ancient design, they dispatch their foes in
flares of blinding energy.
Contemptuous of the lesser races, Overlords are utterly convinced of their own
superiority, and act accordingly. Only those who prove themselves worthy, by
showing courage and skill at arms, might earn a quick death. For all others,
agony and humiliation await.
Bringing a fresh playstyle to the battlefield, the Necron Overlord can be
played as long-raged fast firing “battlecruiser” or as area-of-effect melee
expert. A full complement of wargear supports either style of play.
The signature ability of the Necron Overlord allows him to summon the god-like
Nightbringer Shard to the battlefield, part of a ancient star deity that can
rain destruction on all the Overlord’s enemies.
## Key Features
* 31 pieces of wargear
* 14 active new and unique abilities
* 2 new achievements
* 17 traits
* 20 levels of progression
## Wargear
* Glyph of Tombs
Once the guardians of massive stasis-tombs, with the awakening, the grim
Canoptek Spyders have joined the legions of deathless on the field, providing
critical repairs, scavenging material, and when necessary, eviscerating
enemies.
_Additional Energy is bestowed upon the Overlord for bearing this glyph._
* Glyph of the Star Gods
The C’tan all share a common trait of uncommon cruelty. They demand fealty and
worship, sometimes offering small boons to their followers. Increased energy
regeneration is granted to the bearer of this glyph.
* Glyph of the Wraith
Nightmarish in appearance, Canoptek Wraiths traverse any battlefield with
ease, bringing terror and death to their enemies. This glyph grants increased
movment speed to the Overlord.
* Glyph of Living Metal
Crypteks often seek to improve on existing Necron technology where they can.
This glyph provides additional Health and Health Regeneration.
* Glyph of the Reclaimer
The bearer of this ancient and terrible glyph is capable of draining the
Health of nearby enemies. The Overlord receives a large boost to Health
Regeneration based on the number of enemies within range.
* Glyph of the Tireless Harvest
Upon awakening from the Great Sleep, it is not uncommon for Lords and
Overlords to have lost a significant portion of their previous personalities
or even sanity. Worlds and civilizations unfortunate enough to be situated
near the stasis-crypts of such a master often fall under the terrible scythes
of these reckless horrors.
_A reduction in all ability cooldowns is granted to the bearer of this
glyph._
* Glyph of the Implacable
There are many in the Imperium who believe the Necron threat to be
unstoppable. While they may overestimate the organizational capabilities of
these ancient warriors, they are wise to be wary and may save their own lives
for thinking so. This stoic glyph grants additional Armor Rating.
* Mindshackle Scarabs
Necrons seek to either destroy or enslave. When destruction is not desired and
a planet continues to defy them, Mindshackle Scarabs are often used. It is
unknown how many worlds have simply laid down their arms in the face of
overwhelming power or have been the victim of these mind-altering creatures.
_Mindshackle scarabs turn a foe against his or her allies for a period of
time._
* Nanoscarabs
In addition to the already significant regenerative properties of the
Necrodermis, Nanoscarabs can make the Overlord nearly invincible to minor
damage.
* Nightmare Shroud
Upon activation, the mind-twisting effects of the Nightmare Shroud immediately
begin to take hold. Weak-minded enemies are sent fleeing in terror as their
thoughts are violently invaded.
* Phase Shifter
Ancient Necron Crypteks perfected the art of ‘flickering’ in and out of
reality, using it on a number of their more terrifying machines of war. A
personal Phase Shifter allows the Overlord to instantly skip short distances,
either to close in on a foe or to escape danger.
* Phylactory
Hundreds of spider-like machines are housed within a scarab-shaped charm and
instantly released to repair the bearer’s wounds if he would take a fatal
blow.
* Monolithic Diadem
Perhaps most emblematic of the Necron is the Monolith. Towering above the
battlefield, even a single instance of these ponderous engines of war is often
enough to sow fear and prompt swift subjugation. Part transport and part
battlecruiser, the Monolith leaves only doom in its wake.
_Found within the antechamber of a wrecked Monolith, this Diadem reduces the
energy requirements of all the Overlord’s abilities._
* Diadem of the Nemesor
The honorific of Nemesor is granted to the commanding noble of a particular
campaign and is used to temporarily unite disparate Dynasties and armies of
the Necrons into a single powerful and efficient force.
_This diadem grants improved combat prowess beyond the Overlord’s already
substantial abilities._
* Diadem of Reanimation
The most feared of Necron traits is, without a doubt, Reanimation. Many
Imperial accounts of battles with the Necrons tell of an unwitting soldier
moving on to another foe only to be slain from behind by the one previously
felled.
_The Overlord is able to self-revive after a short duration if he becomes
incapacitated._
* Technomancer’s Diadem
Necron weaponry is not fully understood by anyone except the most elite of
Necron technomancers, known as Crypteks. Weaving living metal and energy takes
untold lifetimes to master.
* Tachyon Diadem
Tachyon technology is highly intricate and precise. This projector’s sliver-
like projectiles are transformed from inert metal shards to unstoppable bolts
of energy in an instant.
* Raiment of Resurrection
A Resurrection Orb is capable of raising allies from near fatal injuries. This
ancient and powerful device is an iconic piece of technology and only wielded
by members of the Necron Regency.
* Raiment of the Tesseract
Tesseract Labyrinths are essentially dimensional pylons that can be used to
imprison or bind beings within their inescapable walls. Unassuming in nature,
these ancient devices are highly valued and sought after by the lesser races.
_When active, the Tesseract Labyrinth locks enemies in place, leaving them
vulnerable to attacks._
* Raiment of the Nightbringer
Sadistic and unimaginably cruel, the C’tan known as the ‘Nightbringer’ was the
oldest and most powerful of his kind. When the Necrons finally bested the star
god millions of years ago, it was broken into thousands of shards. These
shards still contain vast power and were bound within Tesseract Labyrinths for
use in only the most dire of circumstances.
_When released, the Nightbringer’s presence disrupts and damages enemies
nearby._
* Doomsday Edge
Although the Book of Mournful Night, housed deep within the Eldar Black
Library, chronicles the eventual doom of the Necrontyr people to the
Deceiver’s guile, there were clear advantages to immortality. Now, millions of
years after their Great Sleep begin, some Necron Crypteks and astromancers
seek to undo what was wrought upon them by their own ambition.
* Staff of the Obelisk
Necron “Obelisks” are mortifying structures, often situated in the thickest of
the fighting. Monstrous Canoptek Leeches are latched to its outer walls and
rapidly repair any damage that it receives. For defense, four Tesla Spheres
arc living lightning and can strike down multiple foes at a time making it an
exceptionally potent anti-air battery.
* Staff of the Phaeron
Near the beginning of the perilous war with the C’tan, one Phaeron, Kabahkar,
tasked the entirety of his loyal Crypteks with the construction of this
particularly potent Staff of Light. Never satisfied, he had them toil away
until the conflict’s dying days. By the time of the Great Sleep, he wasn’t
once able to wield its powerful effects in battle against the star gods.
* Celestial Staff
After conquering Kronus and stopping the dormant Tombworld from fully
awakening, the Blood Ravens took this unusual Staff of Light into their
possession for examination. Contact with the investigative team was lost
shortly thereafter.
* Lance of Annihilation
Unhinged masters of war, Destroyer Lords are of equal or greater power to any
Lord or Overlord of the Necrons. The ranking nobility mainly seek to direct
their unfettered bloodlust in battle.
_This particular weapon can unleash a barrage of energy, dealing massive
damage in enemies caught in the area._
* Voidreaper
The Nekthyst Dynasty claims that this incredible weapon simply appeared in
their crownworld’s armory when the Nightbringer was finally smashed into
submission. True or not, the Voidreaper is a sight to behold, capable of
rendering the mightiest armor useless in a single blow.
* Warscythe of Extinction
The Overlord bearing this fearsome scythe may project a physical barrier of
energy that prohibits movement. Previous owners have used this to corner
enemies and slay them while their allies looked on helplessly.
* Warscythe of the Phalanx
The rank and file of the Necron forces are more than a match for even the most
elite of the younger races. When assembled in formation, few forces can even
begin to stem the onslaught of gauss fire and tireless determination.
_Kills made with this Warscythe deal additional damage in an area around the
unfortunate foe._
* Staff of Light
Both a symbol of nobility and power, the Staff of Light sends supercharged
bolts of energy at opponents. Additionally, it is a potent power weapon in
melee combat.
* Overlord’s DiademPassed on through their respective Dynasties, the Diadems of the Overlords are proudly treasured by their bearers as marks of timeless lineage and loyalty.
* Raiment of the Overlord
Ceremonial raiment of the most powerful of Necron nobility.
## Abilities
* Tachyon Arrow
Fires a hyper-accelerated armor-piercing bolt at the target.
* Immortal Reclamation
Draw on immense inner power to sap the sentient energy of nearby enemies. This
renders combat impossible but dramatically improves health regeneration.
* Nanoscarab Repairs
Instructs dormant nanoscarabs to begin repairing critical damage.
* Resurrection Orb
Unleash the ancient energy of the Resurrection Orb. Allies cannot be killed
within its radius and will be revived when it fully activates if they were
already incapacitated.
* Phase Shift
Phase out of reality and rematerialize a short distance away.
* Tesseract Tomb
Projects a pocket-dimensional labyrinth that traps and holds enemies firmly in
its grasp while it is active.
* Labyrinth of the Nightbringer
Risk annihilation and allow the Nightbringer C’tan Shard to bring to bear its
unfathomable power upon your enemies.
* Voidblast
Discharge energy from either the Staff of Light or Warscythe at a target,
blasting it backwards and dealing damage.
* Pitiless Strike
Smash all nearby enemies with a stunning strike from the Doomsday Edge.
* Mindshackle Scarabs
Inflict mind-stealing scarabs into the target squad, causing it to fight for
your cause for a duration.
* Annihilation Barrage
Multiple beams of scouring death strike in quick succession in a line from the
targeted location.
* Necrotic Barrier
Project an impassible barrier that can halt an advance or re-route enemies.
Enemies caught in the barrier as it materializes are knocked back.
* Entropic Strike
A hateful strike from the Voidreaper completely strips the armor of a target
enemy and those nearby for a short duration.
* Nightmare Shroud
Fill the feeble minds of nearby enemies with courage-obliterating images of
despair causing them to flee.
## Achievements
* The Red Harvest
Complete 100 total waves as the Overlord.
* Lord of Risen Doom
Revive 2 Allies at a time (or 1 Ally and yourself) with the Resurrection Orb
ability twice in a single game.
Minimum System Requirements | Recommended System Requirements | |
CPU | Pentium IV 3.2Ghz, or any dual core processor | Any Core 2 , Athlon X2, or better |
CPU SPEED | 3.2 GHz or dual core | |
VRAM | 128 MB | 256 MB |
RAM | 1 GB RAM | 2 GB RAM |
OS | Windows XP SP2, Windows Vista, Windows 7 | Windows XP SP2, Windows Vista, Windows 7 |
Graphics Card | 128 MB Video Card using Shader Model 3 (Nvidia GeForce 6600 GT / ATI X1600) | 256 MB Video Card using Shader Model 3 (Nvidia GeForce 7800GT or any Nvidia GT200 series or better, ATI X1900 or any HD3600 series or better |
HDD Space | 9 MB available space | 9 MB available space |
Minimum System Requirements | ||
CPU | 2.0Ghz Intel or greater | |
RAM | 4 GB RAM | |
OS | macOS 10.10.5 | |
Graphics Card | 512Mb AMD 4850, 512Mb Nvidia GT130, Intel HD4000 (See Notes for more details) | |
HDD Space | 8 GB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | 2GHz | 3GHz |
RAM | 4 GB RAM | 8 GB RAM |
OS | Ubuntu 16.04 or Steam OS 2.0 (64 bit required) | Ubuntu 16.04 or Steam OS 2.0 (64 bit required) |
Graphics Card | The game requires a 1GB NVIDIA 6xx series graphics card or better, a 1GB AMD 6xxx series graphics card or better, or an Intel Iris Pro series card or better. | The game requires a 2GB NVIDIA 9xx series graphics card or bette |
HDD Space | 8 GB available space | 8 GB available space |