**This project is currently undergoing a major revamp! The terrain engine is being rewritten to support smooth terrain.**
Follow us on twitter for development updates!
**Lead Developer** : @tpeng1337
**Developers** : @warofthevoxels
Register on our forums! You’ll be able to talk to us directly, suggest features, report bugs, and talk with other players!
Click here to register.
**ANNOUNCEMENT** : We are now accepting playtester applications! Scroll down for more information.
War of the Voxels will feature a full physics system, destructible terrain, and other gameworld interactions. Although at the moment, the game is quite simple, we hope to implement a lot of more customizable aspects to the game, such as ranks, player classes, and, of course, more weapons!
**Current Release (April 1, 2013)** : Alpha 0.0.1
Download here.
Please remember that this is an **alpha** release, and as such is prone to bugs and glitches.
For updates and information on the state of the game, visit the development blog!
A hint of what’s in store…
****Alpha 0.1.0 TO-DO (ETA: Early August 2013):****
* Player names (via a user account system)
* Leaderboards
* Revised GUI Layout
* More weapons
* Admin/Moderator system
* Adding blocks
* Sprinting
* Smooth Terrain
**Alpha 0.1.1 TO-DO:**
* More Gametypes
* Map Saving
* Crouching
**Alpha 0.1.2 TO-DO:**
* Mod tools
* Mapping tools
* Conversion from Minecraft maps
* Barebones plug-in system
**Alpha 0.1.3 TO-DO:**
* Single-player AI Battle Mode
* More weapons
* Revamped class system
We are now accepting playtester applications. Visit the website to submit your application.
War of the Voxels was developed by Always Alpha, Released in 2013-04
War of the Voxels was Released on Windows,Mac,Linux
War of the Voxels is a Multiplayer game
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