## Description
_Walking With Beasts: Operation Salvage_ is a single player edutainment game
based on two of the BBC’s popular ‘Walking With Beasts’ television series.
By 2026 mankind has discovered time travel and has set up the World Wildlife
Bionetwork (WWB) to travel back in time and study the animals of Earth’s past.
The player takes the role of an agent assigned to a department of this project
that is studying the plants and creatures of the Cenozoic age. However all is
not well with the project. The previously assigned project co-ordinator, agent
Vega, travelled back in time but has ceased to communicate with the project.
It is feared that not only has time travel somehow affected her judgement but
that she is now working for another organisation and is trapping creatures for
some unknown purpose and is putting the world’s timeline in jeopardy. The WWB
has therefore banned any personal time travel, all activities are to be
carried out via a remotely controlled vehicle, the Explorer. It is the players
job to control this vehicle through twelve missions, two for each geological
period within the Cenozoic age. Their objectives are to place cameras so that
the creatures can be monitored, release any trapped animals, and destroy any
technology that should not be there.
At the start of each mission there’s a briefing screen. The player then equips
the river with whatever guns, cameras and other equipment they need and then
initiates the mission. The game is played by a combination of keyboard and
mouse. The keyboard is used to steer the Explorer, fire the guns, and to
select items to be placed. The mouse is used to position items such as cameras
and explosives and to load equipment into the Explorer.
Missions involve placing cameras in specific locations to monitor the
creatures, identifying new creatures and adding them into the database, and
destroying enemy equipment. There are three levels of difficulty, in the
easiest level its enough just to capture a beast on video, in the hardest
level the player must capture a beast performing a specific action. As the
game progresses and the cameras are placed the player is told that, for
example, ‘Camera One has a 76% chance of a successful shot’. The player then
selects that camera which starts to record, if it successfully records the
appropriate scene then that’s an objective that’s been achieved. If it does
not then it will need replacing. In some cases it is necessary to place a meal
of meat or vegetation near a camera to encourage the right creatures into the
area.
The player scores points as they progress through the game and there is a high
score table that holds the top ten scores. There is also a save game feature
that is offered at the end of each level.
Minimum System Requirements | ||
CPU | Intel Pentium II | |
OS | Windows 98 | |
Direct X | DirectX 8.1 | |
CD-ROM | 8X (1.2 MB/s) |