Vulcan: The Tunisian Campaign
Vulcan is a third entry in R. T. Smith’s World War II trilogy, including
Arnhem and Desert Rats. It simulates the Tunisian Campaign in 1942-43 from the
arrival of the ‘Torch’ Task Force and their race for Tunis, to the final
battle of ‘Operation Vulcan’. There are 5 armies (3 Allied & 2 Axis) and 5
scenarios, including the battles of Kasserine and Mareth. Each scenario has
several pre-conditions to start from, which include Axis control Malta, Axis
capture Bone, DAK (Deutsches Afrika Korps) destroyed, Desert armies late, and
French neutrality.
The gameplay is flown on scrolling map by turns. Player selects the units and
gives them orders. Units move on the grid of rectangular cells. Landscape
objects influence on the movement. For example, mountainous terrain allows
hidden movement, or river blocks the way. Air attack phase is possible between
turns.
The game comes with detailed instruction booklet and includes historical notes
on the campaign, maps and photographs. Two players representing Allied and
Axis may be computer or human.