Medieval Western European towns emerged in the 11th century. Before the 11th century, during the Merovingian and Carolingian eras, although there were sporadic towns, they did not become a climate.
## About This Game
Medieval Western European towns emerged in the 11th century. Before the 11th
century, during the Merovingian and Carolingian eras, although there were
sporadic towns, they did not become a climate. Most of them were political
centers or cities left over from ancient Rome, mainly political centers or
ancient Rome. The remaining cities are mainly political centers, not
commercial centers. After commercial towns appeared in the 11th century,
medieval towns really emerged.
At the beginning of the 11th century, as people’s living conditions improved,
many people left their homes in the countryside and returned to the cities to
live with the lord of the fief. The most influential families will build some
fortresses to protect their homes, which is also a symbol of their wealth.
Residential areas in medieval towns continued to expand. Some simple houses
will be built outside the city walls to house new immigrants.
Regarding the rise of cities and towns, supporters believe that: “Cities are
the settlements of merchants around fortified towns and castles.” Commercial
revival directly promotes the formation of cities. Commercial expansion and
urban development have been along the lines of commercial penetration, linking
commercial activity centers. The traverse road was established. On these
roads, towns and fortresses attracted merchants to settle down due to their
convenient location, natural environment and safety, thus forming towns.
Medieval towns were small in size, with thousands of inhabitants. Most cities
and towns arose on feudal lands and were often controlled and exploited by
feudal lords. Later, many cities and towns got rid of the control of feudal
lords to varying degrees through various means. At the same time, the cities
and towns gradually became refuges for fugitive serfs.
In order to protect the residents of the town, people built strong castles and
surrounded the city with walls. At the same time every evening, the city gate
was closed. When cities and towns began to levy taxes on mobile goods, the
gates became the barriers for tax collection.
The Middle Ages in Europe was a dark age. Religious factors and related
differences in social status are also reflected in the urban space, showing a
dense concentric circle feature. The center of the town is a mixed function
area, a commercial center, and a noble class. It is the living area of the
hereditary aristocracy and other high-status people. From the center of the
town where the aristocrats lived, it gradually transitions to the living area
of all classes of low social status. The lord and his family lived in a
well-defended tower. The ground floor is the public living area of the
citizens, and the upper floor is the residence.
By the time the medieval towns developed into the 13th century, their main
outlines and patterns had been stabilized, and the subsequent work was also
focused on details. The new system that really began to dominate the life of
the town has begun to limit and weaken the long-standing influence of
monasteries and castles. . The theme of the era in the following three
centuries was no longer about power, birth, and security, but turned to
freedom, participation, challenge, and adventure. Crusades, missions,
expeditions, such activities open up a wider world.
Vibrant new elements enter the town, bring tension and pressure, and penetrate
into the neo-Gothic church building structure, where they condense into a
symbol of their own vitality: the church’s original heavy barriers are thrown
away, and the bright sky penetrates the deep darkness of the church. This
vitality is not only reflected in the fortress-like outer barriers composed of
windmills and mills around the town, but also in the new missionary groups and
Protestant believers in the center of the town. They yearn for city life and
set up a number of monasteries and nuns in the open spaces of the city.
Most medieval towns are closer to Carcassonne in terms of land size,
population size, and social content than Milan. However, regardless of whether
the town is large or small, it has a variety of social institutions, a large
number of talents, can provide a variety of talents and skills, these
characteristics are revealed in the layout and architecture of the medieval
town.
Our game allows you to once again appreciate the historical and cultural
development of medieval towns, take you through time and space, and explore
ancient human towns. Music that fits the theme of the times, combined with the
realistic scenes inside, and the medieval immersive experience of virtual
reality, allows you to experience an immersive scene; if you have children,
this game can give them a more comprehensive understanding of the development
process of human civilization . Cultivate children’s worldview from their
teenage years and bring them a wise vision of the world.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i5-4590 / AMD FX 8350 | Intel Core i5-4590 / AMD FX 8350 or higher |
RAM | 8 GB RAM | 16 GB RAM |
OS | Microsoft Windows 7 | Microsoft Windows 10 |
Graphics Card | NVIDIA GTX 1050 | NVIDIA GTX 1050 or higher |
Direct X | Version 11 | Version 11 |
SOUND CARD | NVIDIA High Definition Audio | NVIDIA High Definition Audio |
HDD Space | 7 GB available space | 10 GB available space |
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