VR Jetpack Game
## About This Game
Physics-based VR with full freedom of flight. VR that feels and controls like
a real jetpack. A real-time multiplayer VR arena.
Players can fly and interact with each other online in VR with realistic
physics-based controls. The controls are completely VR and natural, just as
you would use thruster controllers for a real jetpack. It’s truly free range
of motion and natural movement, not the teleport or D-pad controls of most VR
games. This includes but is not limited to being able to hover, drift, spin,
flip, and burst through the sky like Ironman without ever hitting any special
buttons (all controller angle/position based). It’s up to your own imagination
what combination of moves or positions you might be able to do in the air. You
can even now swing like Spiderman with the new grappling cables.
Note that this means you can and will go upside-down. Like with roller
coasters, skydiving, or any other real-life thrill or extreme sport, this
experience is not for everyone, but for the right people, this comes very
close to feeling like flying (and swinging) in real-life. Treat this as you
would an opportunity to fly in real-life, not merely as a game played from an
office chair.
When you first start out, tap each one of the thrusters individually first
(thumb press) to get a sense of how the propulsion moves you before holding
both of them down. Just as you wouldn’t start full speed in any real-life
vehicle or sport, don’t just go crazy on your first try here. The thrust comes
from under each controller. Make sure you keep your controllers upright and
spread out at least shoulder-width, like wearing a backpack and holding the
straps. The farther your arms are out to the sides, the slower and more stable
you are. If your arms are all the way out like an airplane, you will hover in
place. Whenever you feel you are losing control, spread your arms farther
apart to make it easier to balance but make sure to keep the controllers
upright (don’t just wave them around or let them limp sideways).
The game is currently being released as Early Access, as the core mechanics
and flying functionality along with multiplayer have been done for over a year
now. The slowest part of development, and what is taking the most time for me
as a 1-man team, is the more traditional parts of the game, such as map
building, graphics, and other assets. I’m hoping that, as the game builds
interest, perhaps I will be able to get help working on these other more time-
intensive parts of the game. Of interest to me is if players are willing to
create and share their own maps for others to fly and experience, as well as
sharing skins/mods for the appearances of the actual player.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i5-4590 / AMD FX 8350 | Quad Core |
RAM | 4 GB RAM | 16 GB RAM |
OS | Windows 7, Windows 10 | Windows 10 |
Graphics Card | NVIDIA GTX 970 / AMD Radeon R9 290 | VR-Ready |
SOUND CARD | Optional | Optional |
HDD Space | 2 GB available space | 2 GB available space |
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