## **Quick Description**
Name: VHEL – Courier
Genre: Real-Time Stealth Tactics (RTST)
Players: 1
Intended Audience: Teens 16+
Development Phase: Pre-Alpha
Alpha Testing: November 20th, 2010
## **General**
**
VHEL is a 2D, story based, stealth focused, real-time tactics game (RTST) set in a science fiction world known as Nor Prime. It follows the exploits of a young Bhacrio girl named Khana Faust, a courier in the southern region of Ivara, who undergoes strange metaphysical changes from a parasite known as VHEL, originally used as a means to power a destructive anomaly known as Skull over 13 years ago and also a parasitic commodity amongst mammoth-like hydrozoans known as Ragnic. As Khana, the player will explore the continent of Ivara in a rudimentary day to day simulation of her life as a courier while also engaging in confrontations with Ragnic — usually within an evasive fashion — during company-given contracts (missions), using alien tactics and strategies unique to this world alone.**
Players are also introduced to a wide array of characters, situations, and events that not only challenge the player’s own modern perception of life, but also the player’s own morality, fortitude, endurance, loyalty, diligence, and problem solving skills. As with this, the player will learn about the world from many sources, slowly understanding the rapidly changing events taking place in Nor Prime daily (e.g. Ragnic occupation, EDOC’s deterioration, a mysterious string of assassinations, the good and bad of courier life, etc.). With a focus on player driven progression, involvement, and immersion, VHEL eliminates the lesser commodities such as menus and the use of a traditional HUD system, to minimize the relapse in continuity from situation to situation. Needless to say, VHEL is the near equivalent to playing an animated movie — the forefront of VHEL’s design and uniqueness — using it’s cinematic presentation as a tool to captivate it’s audience with a distinct focus on timeless details and durability.
* High definition, 2D art and animation.
* High quality voice overs for every single character.
* A deep, lengthy storyline, with over 60 unique characters (8 playable)
* Over 8 unique courier contracts to do, easily surpassing +20 hours of playtime.
* Control 2 characters simultaneously using VHEL’s “symbiotic co-op” mechanic.
* A deep, ever changing economy system, that only gets more enthralling as you progress.
* Implore “Triadic Rule” (Cloak, Cunning, and Combat) to create diverse and effective strategies.
* Well over a dozen lush, alien environments, unique to anything seen before
* Dynamic weather patterns changing how the game is played every minute.
* Limited HUD, creating a vastly immersible experience.
* Calender driven game progression focusing on events (day and night cycles).
* Procedurally Generated Content (no matter how many times you play, there’s something new to do!)
For many reasons, VHEL was meant to serve as a game with an indiscreet point of view about good or bad, saintly or demonic, morality or logic, etc.. People, in truth, are not branded as pure evil or never being the type to do bad things. Although these stereotypes and archetypes do exist, its not uncommon to know someone who’s gone down a bad road and has changed for the better. Likewise, it’s possible to find someone with a good heart forced or willingly doing bad things to others. This is the preconceived notion behind most of the characters and their motives within the game; everyone in the game falls in the “gray area”, comparable to the gray overcast that filter the skies of Nor Prime. This is VHEL’s entire aim and goal: to allow the player and the game itself to be affected by the choices and decisions one makes to the other. Its with this and the attention to player driven narrative, that allows VHEL to be not only a game you can play, but a game you experience and grow with.
* * *
## **
The World — Nor Prime**
VHEL takes place in a world known as Nor Prime, a waterlogged planet with rainfall almost ¾ of its orbital year. It pertains two moons: Eroda, a turquoise moon 0.3 times smaller than Nor Prime, and Raa’Corda, a reddish moon fairly 0.8 times smaller but closer to Nor Prime in comparison to Eroda. According to EDOC’s historical documentation, Nor Prime is almost 2 billion years old; a relatively young planet within the Yox Krim’Ba solar system. The people of Nor Prime are a collection of 3 diverse races who have created many formal and traditional customs around the planet’s overabundant source of water and Ragnic infestation. These races have slowly evolved various attributes due to their origin of birth. Due to Nor Prime’s distance to it’s star (sun), Sy Ra, Nor Prime’s surface temperature is fairly low, allowing it to be a hospitable world to various vegetation, although greatly populated by fungi. However, due to the overcast lingering within Nor Prime’s atmosphere caused by excessive precipitation, a natural greenhouse effect comes into play, increasing the surface temperature to a noticeable degree; the clouds literally trap the heat from the sun. Nor Prime is governed by a one-world governmental chain/ syndicate known as “EDOC”, short for “Evolve, Develop, Ostracize, and Control”. EDOC’s purpose is to rid the world of Ragnic, the hydrozoans who roam the skies, the seas, and the surface, in search for food of all kinds.
VHEL – Courier was developed by Big Demon, Released in 2011-05-23
VHEL – Courier was Released on Windows
VHEL – Courier is a Single Player game
- Flashover MegaSector
- Euphoria: Supreme Mechanics
- Fallout 76 Tricentennial Pack
- A Hole In Space
- A hermit crab is finding a house
- Dorky Fork
- Planet Of Pirates
- Rascal Fight
- Maitetsu:Pure Station
- Bio-Gun
- Motorsport Manager for Nintendo Switch
- A Calm Memory Game
- SCP: Ascension
- Jay and Silent Bob: Mall Brawl
- Better Boyfriend