## Description
Verdun is a multiplayer first-person shooter set during World War 1 on the
Western Front. Its main focus is a realistic depiction of trench warfare, but
offers more traditional game modes such as deathmatch as well. The maps are
all based on historical locations of battles during the war such as Argonne,
Flanders, and a variety of others. Weapons handling is realistic with weapon
sway, bullet drop, and target leading.
Frontlines is the main game mode that recreates trench warfare and attempts to
convey the tug of war nature of the conflict. All maps are narrow lanes
consisting of a series of trenches and each team has half the trenches. One
team attacks the currently active trench while the other team defends. The
attacking team must capture the enemy trench within the allotted time by
having more players in the trench then the defenders. If the attackers succeed
the defenders are forced to retreat to their next trench line and defend that.
If the attackers fail, they must retreat to their trench line and they become
the defenders and the opposition attacks. This continues until the match timer
runs out or if one team captures all the others trenches.
Rifle Deathmatch is like most other deathmatch modes in other games. Each
player is on their own and attempts to get more kills than everyone else
before the match timer expires. However, players can only choose from a
selection of bolt-action rifles and carbines for weapons. Attrition is simply
team deathmatch, but unlike rifle deathmatch players can choose a wider
selection of firearms.
Squad Defense is a four player cooperative mode where players must defend a
series of trench lines from waves of oncoming, AI controller enemies. Each
successive wave of enemies becomes larger and larger. If the players fail to
defend a trench line, they must fall back and defend the next one. There is no
win condition and the lose condition is if players lose all trenches.
For Frontlines and Squad Defense, players are divided into four-man squads.
When a squad is created, the players can choose the name of the squad and the
squad type. There are 12 different squad types which are based on historical
units that fought in the war. Each squad type has their own unique abilities,
loadouts, uniforms, and specializations. Squads of the Entente Powers include:
Canadians, Chasseur Alpins, Poilus, Tommies, Belgians, U.S. Marines, U.S.
Doughboys, and Highlanders. Squads of the Central Powers include: Alpenjager,
Landsers, Stoßtruppen, Schutzen, and Pioniere.
All the maps in Verdun are based on historical battlefields or real trench
maps and attempt to recreate the unique fighting that happened at each one.
The maps include: Argonne, Artois, Aisne, Champagne, Douaumont, Flanders,
Picardie, Vauquois, and Vosges.
In line with the realistic depiction of the rest of the game, weapons modeling
and ballistics is also realistic. Bullet drop is present where bullets are
affected by gravity and slowly fall from the zeroed aim point. The player must
aim high in order hit targets at extreme ranges. Bullets also have travel time
to the target which forces the player to lead their targets when firing at
moving targets. Player stance affects the sway of the weapon, with standing
causing the most sway and prone causing the least.
Minimum System Requirements | ||
CPU | Intel Core 2 Duo | |
VRAM | 1 GB | |
RAM | 3 GB | |
OS | Windows 7 |
Minimum System Requirements | ||
CPU | Intel Core 2 Duo | |
VRAM | 1 GB | |
RAM | 3 GB | |
OS | Mac OS X 10.8 (Mountain Lion) |
Minimum System Requirements | ||
CPU | Intel Core 2 Duo | |
VRAM | 1 GB | |
RAM | 3 GB |