Overview:
The city lies down to sleep while somewhere in the middle of an old dockyard a man’s life fades away. Ivan, one of the most skilled vampire hunters, is dead. The night is damp and chilly as the investigation begins. None of the Nosferatu clans claims responsibility for the attack and what’s even worse, strange things start to happen.
Genre:
Vampire World is a role-playing game with some adventure-like elements that will charm you with its dark atmosphere of old docks where a mysterious clan of vampires rages free.
Technology:
Vampire World uses our own game engine that has been in development for five years. Here are some of its features:
advanced material support (pixel shader version 2.0, with optional downscale for weaker hardware)
normalmapping, environment mapping, specular, per pixel lighting
hierarchic visibility detection
particles with programmable dynamics
Other technological features of the Vampire World project include:
Character face animation support (including lip synchronization with speech)
Advanced sound engine with the support of 3D sound, EAX 2.0 and EAX 3.0
Locations:
Storyline will take the player to four different locations: abandoned docks, lighthouse district, old factory and a merchant ship. The graphics is stylized in a way that the player will be engulfed in the dark yet rich atmosphere.
Game system:
Full 3D display with the camera placed behind the character
ATBS (active time battle system) adding dynamics to combat as well as the possibility to use a lot of hits, blows, weapons and special combos. (Similar system is used for example in the Final Fantasy series)
The possibility to create your own spells using the rune system
A lot of adventure-like items and non-linear dialogue branching
Character development through the improvement of skills and abilities
Recommended System Requirements | ||
CPU | Pentium 4 1.5 GHz | |
RAM | 512 MB RAM | |
OS | Windows 98/ME/2000/XP/Vista/7 | |
Graphics Card | graphic card 128 MB (GeForce FX 5200 or better) | |
HDD Space | 1.7 GB HDD |