Universe
_Universe_ is a complex space exploration game, reminiscent of the original
_Traveller_ hard science fiction pen-and-paper role-playing game. It is based
in the same fictional universe as _Omnitrend’s_ later Breach and Rules of
Engagement series. Running in the same vein as games like Elite, Starflight,
and SunDog: Frozen Legacy, its gameplay involves freelance space exploration,
trading, space combat, planetary mining, and other economic activities.
In _Universe_ , you are a new independent starship captain in the Local Group,
a cluster of stars colonized by Earth in the relatively near future. Mankind
has had the hyperdrive for almost four hundred years, but hyperdrives have
ship size and range limitations that effectively prevented exploration and
colonization beyond a 40-light-year radius. However, in distant orbit around
Tau Ceti, an exploration ship found an enormous alien artifact called the
hyperspace booster, which allowed one-way travel at a distance of thousands,
rather than tens, of light years. The discovery of the hyperspace booster
allowed a great Second Interstellar Expansion, and Axia, a star system
specially noted in the hyperspace booster’s starmaps, was colonized. The Local
Group is the cluster of stars surrounding Axia.
For over two hundred years, Axia has received regular packages from Earth via
the hyperspace booster, but the packages mysteriously ceased arriving four
months ago. The Local Group, considerably behind Earth technologically, is
dependent upon the packages and has its own political and economic problems,
so this is a grave problem. Panic is spreading as rumors fly about what
happened to Earth.
Recently, Axian Central Educational Institute announced that there is evidence
of a second hyperspace booster in the Local Group. You, with your new ship and
your enormous new debt, are one of those who hope to find the hyperspace
booster and collect on the large reward for it. However, operating a starship
is expensive, and you will receive no funding. Thus, you must make your own
way however you see fit.
When you begin the game, you must choose the terms of your 300,000-credit
mortgage and select a starship hull from various models that differ in size,
layout, visibility to other ships (and therefore the likelihood of receiving
undesirable attention) and sturdiness. Then, after a copious bit of disk-
swapping, you proceed to drydock, where you can equip your ship and place all
your ship’s parts (hyperdrive, bridge, crew quarters, weapons, shuttles,
cryogenic storage, et cetera) in its different sections (each of which has
differing capacity and visibility — this matters when a hostile starship hits
you and the game must determine where you got hit and what got damaged).
From there, the Local Group is wide open. Trading, passenger transport, ore
mining, smuggling, contract cargo transport, and even piracy (or pirate-
hunting) are all lucrative options. The game’s complexity shows in the example
of mining: you must first equip your ship with ore processors, and, if you
want to mine low-tech populated planets, assault capsules. You must also hire
sufficient crew to run them all. Then, you must find a planet rich in
resources and go into a low orbit around it (plotting an efficient orbit by
hand can save energy resources); start the computer’s Resource and Amphib
Assault software packages (which may necessitate turning off Hyper Navigation
or Sub-C Navigation to make space); convert Ore IV to energy to charge up the
assault capsules; and launch them. When you have done this, an abstract
isometric grid representing the landscape is displayed, with each assault
capsule shown with a vertical line extending from it to the landscape
representing its altitude. Here, you give them orders as they go down to the
planetary surface to secure the area, being careful to scan the landing
surface repeatedly to ensure it will support the ore processors (the scanners
aren’t 100% accurate, and you don’t want your landers to sink into a swamp,
fall into a thermal vent or tip over on jagged landscape).
Combat is conducted abstractly, in a manner vaguely similar to a strategic
board game. If you win this fight and secure the landing sites, you then
charge up, crew and launch the ore processors. Once they land (assuming they
landed safely), choose which type of ore each one mines, and then let them rip
until they run low on energy or until they are too damaged to continue, at
which time you launch them and they return to the ship with their valuable
cargo. If you’ve done well, you’ve got a substantial load of precious ore you
can sell at the next starport.
Universe Game Series [View Universe Full Game Series]
- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- My Universe – School Teacher
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
- eemmmpty