Summary
## Description
In _Tyndall_ , we move along the four main directions a blue square on a board
of 10×10 squares. Some of the squares are empty, others contain red dots,
which are points. To complete the game, all red dots have to be collected. We
don’t choose what direction the square will move in in a direct fashion,
rather, pressing “1” or “2” determines it, depending from the sequence of
presses, and how dots are arranged in the squares around us. If dots present
in squares next to us are all in an equal number, indecision may paralyze us,
implying game over; but it also may not. If all squares adjacent to the one we
are in are empty, the game will end. Game over can also occur in other
circumstances.
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