Tropix 2: Quest for the Golden Banana
Tropix 2! Quest for the Golden Banana , like its predecessor, is
essentially a collection of mini-games, most of them implementations of well-
known casual genre titles. The game is divided in islands, where the main
monkey character and his animal friends live. Each island acts as a hub for
three mini-games. On the main screen, the player has to buy plants, furniture,
toys and other things to decorate the scenery and unlock a series of key items
to move to the next island. These decorations are bought with gold coins,
acquired after playing one of the mini-games:
Cascade is a tile matching game, where the objective is to make matches of
three or more of the same type by switching adjacent tiles in a grid filled
with food. The food keeps falling after successful matches, to be promptly
eaten at the bottom by some animal that acts as a level progress meter,
crossing the screen towards a small flag. In the boss battles, the goal is to
make matches as fast as possible, to throw food at the enemy before they clog
all the cells in the grid;
Coco Bowl is a bowling game with coconuts as the ball. The coco can be guided
with the mouse while it is going through the lane. Some levels have special
features, like ramps and other obstacles;
Stone Stacker is a simple puzzle game, where the player must stack slabs on
top of each other by matching their indentations at the top and bottom,
creating a tall pillar at the left side of the screen. Special items, like a
hammer and a wildcard stone, help to eliminate useless slabs and make matching
easier;
Ice Cream Parlour is a time management game, where a penguin must serve ice
cream to a series of fellow penguin customers. Thought bubbles over the
customers heads show pictures of the recipients and ingredients of their
order, while stars below them show their satisfaction level. The player must
click on several hotspots on the screen, guiding the penguin to pick up the
correct recipient, give it to one of the lemur assistants ready to scoop or
place one of the ingredients, and finally bring it back to the client before
the patience meter runs out. An iguana acts as the trash can, swallowing badly
served orders. The goal of each level is to profit a set amount of money
within a time limit. A bonus game appears sometimes, where the player must
move an ice cream cone at the bottom of the screen and pile up on it several
balls scooped and thrown upwards by one of the lemurs;
Pirates! is a shooting game. The player controls a cannon placed over a
precarious raft in the middle of the sea, and the objective is to shoot any
enemy on the screen before it reaches and destroys the raft. The raft can be
repaired between levels on a separate underwater screen, where tetrominoes
wood pieces have to be placed logically on its frame. Barrels carry new
ammunition types, changing the power and range of the shots. A bonus game
appears occasionally, where the cannon is used to feed dolphins;
Fish Swap is a matching game, where the player has to swap fishes on a grid,
creating large schools that escape the screen. A blowfish appears randomly on
the grid, and acts as a power-up liberating several fishes at the same time;
Water Words is a word creation game, similar to Bookworm and other titles. The
objective is to make words by connecting adjacent letter tiles in a grid.
Acceptable words have their score displayed over the submit button. A number
of words are required to finish each level, displayed in a list at the right
side of the screen;
Puffer Popper is a marble popper game, where the player controls a crab moving
sideways at the bottom of the screen, shooting bubbles at multicolored bubble
strings trying to make matches of three or more of the same color to pop them.
The lines twist around the screen, being pushed towards a sand castle by a
blowfish. If several bubbles get inside the castle, the game is over.
Minimum System Requirements | ||
CPU | Intel Pentium III | |
RAM | 256 MB | |
OS | Windows 2000 | |
Direct X | DirectX 7.0 |