**What is this all about?**
You are a prisoner on a crippled spacecraft. You have 30 minutes to find the last escape pod, repair it and save yourself.
You have been sentenced to 8 years service in the Helium-3 mines on the Lunar surface. As the prison transfer craft approached the Moon, the Ion drive exploded, knocking you out and sending the craft into an escape trajectory away from Earth.
You wake up in your cell with all prisoners released from their cells and the craft’s systems failing around you. You need to find a way off the failing vessel before the guards find you or the oxygen runs out.
**Download via itch.io :**Trapped in the Sky on itch.io
It’s a spiritual incarnation of the board game Forbidden Island only single player. And set in space. But fundamentally the elements are the same i.e. the game area decays over time, the player needs to collect various items to escape and the player has a special ability chosen at the start that will help them in specific areas.
Here is the current trailer:
Trapped in the Sky – Beta Three – Release Trailer – Indie DB
**Where did the idea come from?**
The game was originally an idea for short story that I thought up when I was 18 and has evolved over the years to become “Trapped in the Sky”.
**The key mechanics are:**
Character Specialisation : At the start of the game you pick a “crime” that grants you a unique ability that can help you make it through the game. For example pleading guilty to “murder” grants you with improved weapon accuracy while admitting to “smuggling” grants you increased loot when searching objects.
Random Map Generation : The game world is randomised each time the game is played by creating a grid of sections. The sections are pre-designed, but also contain random elements that vary with each play through. Each section represents a specific area of the craft such as Prison Cells, Cargo Bay, Escape Pods, Guard Accommodation, Engineering, Bridge, etc. The player moves between each of these sections.
Map Decay : As the game progresses the individual sections begin to fail. First to emergency power, but if the section is not repaired in time, the section fails completely and becomes inaccessible. If the section fails completely when the player is in the section; death follows. The player can restore the health of a failing section by using the items they have collected to repair it.
Item Looting and Crafting : As the player moves around the map they can search objects and collect items and recipes to help them complete their goal. Some objects are purely functional, such as Guns, Pain Pills, Keys, Datapads, etc. while others are required to repair the failing sections and ultimately the escape pod needed to complete the game.
**Talk technical to me**
The game is a top-down 2D shooter built using tier 1 of AGK v2. The plan is to release it on Windows, Linux and Android. The game can be played with Mouse+Keyboard, A Dual-Stick Controller or Touch-Screen.
The dynamic shadows with normal maps are implemented using full-screen shaders. A lower quality shader is also provided to improve the frame-rate on lower performance machines. The game automatically detects a low frame rate and will automatically switch to the alternative shader.
I have used SpriteMe to create the character animations and I have taken a lot of media from FPSC-Classic .
Intel Level Up 2015 Entrant
All feedback is appreciated.
Trapped in the Sky was developed by Ched80, Released in 2015-10-30
Trapped in the Sky was Released on Windows,Linux,Android
Trapped in the Sky is a Single Player game