This content requires the base game Train Simulator 2019 on Steam in order to play.
## About This Content
Incorporated by an Act of Parliament in 1835, the origins of the Great Western
Railway lay with merchants from Bristol who felt threatened by the growing
strength of Liverpool as a major trading port through its development of a
railway connection to London. In order to maintain the importance of their own
port, a railway to the west was most definitely needed!
Infamous for its use of the alternative ‘Broad Gauge’ 7ft infrastructure, the
GWR was happy to wage war with other developing railway companies throughout
the remainder of the 1900s, as lines extended across much of the country using
mostly ‘Standard Gauge’ 4ft 8½in. Slowly though ‘Mixed Gauge’ began to eat its
way south into GWR territory as the arrangements for transhipment from one
mode to the other for onward travel became a major bugbear. Following further
action from Parliament, the continuation of Broad Gauge was a lost cause.
However, the required space for operating a Broad Gauge railway meant that on
conversion to Standard Gauge, available land was extremely generous. Something
which the GWR would not always learn to take advantage of as we shall see from
one particular line on the south coast.
Construction of the line from Newton Abbot to Kingswear occurred in stages
between 1852 and 1864 and, unlike other branch line additions, this one
attracted higher than expected patronage from the very beginning. No later
than the 1890s, the railway was the sole factor in establishing Torbay as one
of the top holiday destinations of the era. By 1905 the line was doubled,
although curiously only as far as Paignton, leaving the final six miles to
Kingswear as single track. Given continued exceptional growth in traffic
through to the 1930s, the GWR was forced to begin works to enlarge Paignton,
though sadly this was interrupted by the onset of war, and ultimately the
plans never became reality. Had any of the other ‘Big Four’ operated the
route, no doubt Paignton would have developed into a major terminus, but
continuing under the GWR the endless line of holiday trains had to be
processed by a facility with no more than one platform for each direction. To
suggest this was still just a ‘branch line’ was an understatement as it was
not uncommon even on weekdays that more trains were bound for Torbay, than
those to Plymouth or Penzance.
The line down from Exeter St David’s to Kingswear is defined by two
constituent parts – the high speed coastal run, skirting the beaches and bays
along the Dawlish Sea Wall; and the mountainous curvaceous crawl down to the
seaside resorts. Operating the required trains and timetables therefore
required crews of very broad experience and skills, especially given that to
keep everything moving services frequently operated very early in the morning
and usually late into the night. Add in the occasional channel storm and you
have ingredients for some very weathered men and machines.
Both Exeter and Newton Abbot were well established locomotive depots by the
peak of steam operation of the route in the 1950s, with full compliments of
water, coal, turntables and extensive maintenance facilities, let alone vast
stabling sidings for stock to cater for any and all requirements. Most engines
would visit one of these locations during their time in the area, aside from
those allocated to the depots permanently.
Paignton and Kingswear equally featured facilities to establish themselves,
with the latter complimented by its own turntable, even if it was somewhat
squeezed into the limited available space. To relieve Paignton of some of the
stresses, nearby Goodrington Sands Halt was extensively expanded to provide
lengthy carriage sidings. Efforts went even further by starting some services
at the Halt, and while this only consisted of four northbound trains a day,
between them some 36 coaches and over two thousand passengers would be catered
for in just a few hours!
To facilitate all this traffic, what about looking at the prestigious motive
power developed and assigned to the significant task of keeping the south
coast moving, and the GWR is certainly famous for its contributions to the
history of steam traction.
Eighth in line as Locomotive Superintendent at the GWR, Charles Collett was
following in the footsteps of some very big names for engine design. Isambard
Kingdom Brunel himself, William Dean and George Jackson Churchward to name but
a few to have gone before and left their mark on the rails to the west.
Taking up the post in 1922, Collett was first presented with the myriad of
locomotive types absorbed from company mergers that in several cases would
continue to occur for years to come. Collett was quick to establish a means of
standardisation by rebuilding many locomotives using common GWR manufactured
parts from Swindon works. Though this was not his desired focus.
Charles Collett wanted to design modern new locomotives, and it was in this
field where he was able to leave one of the most significant marks in the GWR
history. Wishing to replace many older types with bigger and better performing
machines, Collett would apply his attention to both tank and tender types,
producing no less than 25 different designs that would see full production
during his occupancy.
Amongst those productions would come some of the most iconic locomotives of
the day. The GWR being what it was, which some would claim as the birth of
modern marketing techniques, Collett was responsible for the powerfully named
Castle, Hall, Pannier, Grange and ultimate of them all, King classes. All
being of the 4-6-0 type with the exception of the Pannier, the locomotives
would all be ideal express operators for the GWR. Each one of these designs
carrying appropriate names both for themselves and the services they hauled.
This was indeed the pinnacle of steam locomotive development at the GWR. For
it was also under the reign of Charles Collett that diesel power would first
appear, and hence forth the landscape of railway traction would change
forever.
Transfer this world to the realms of Train Simulator and you can see we have
the setting for a most amazing experience with the pressures of squeezing
mainline traffic onto branch line facilities; from shunting coaching stock, to
hauling holiday expresses and from managing locomotives to maintaining the
timetable.
Driver Assist
Have you ever wanted to drive a steam engine in Train Simulator but thought
they were too complicated, difficult to understand or just too hard to
control? Now you can with our new Driver Assist!
The all new Driver Assist feature provides you with real-time feedback on the
handling of the locomotive, to teach you how to provide optimum control input
in order to keep the engine at peak operating condition. Initially we’re
including this just for the steam engines in TS2016 but will be listening to
your feedback and look at implementing it to other types of locomotive.
Driver Assist works by highlighting the control required to be adjusted and
provides you with detailed instructions and real-time feedback as to how far
you need to move the control and what effect it has on the locomotive. Once
you’ve got the hang of it, the system is designed so you can turn it off and
go it alone. If you get stuck and feel you need the help again, you can turn
it back on.
## Included Locomotives & Rolling Stock
* GWR 4073 Class (Castle Class) in Brunswick Green, Wartime and Weathered Liveries
* GWR 4073 Class (Castle Class) Double Chimney Variant in Brunswick Green Livery
* GWR 5700 Class (Pannier Tank) in Brunswick Green, Clean and Weathered Liveries
* GWR 6000 Class (King Class) in Express Blue and Brunswick Green Livery
* GWR 6800 Class (Grange Class) in Brunswick Green, Clean and Weathered Liveries
* GWR 6959 Class (Modified Hall Class) in Brunswick Green, Clean and Weathered Liveries
* Hawksworth Centenary Coaches in Blood & Custard Livery
* GWR Collett Excursion Coaches in Blood & Custard and Maroon Liveries
* BR Mk1 Coaches in Chocolate & Cream Livery
* GWR 3, 5 and 7 Plank Wagons, Standard Vans, Fish Vans, Milk Tanks, Siphon G Wagons and 20T GWR TOAD Brake Van
## Included Scenarios
The Riviera Line in the Fifties Route Add-on includes fifteen career
scenarios:
* 01\. [Castle] Introduction to the Castle
* 02\. [Pannier] Good run to Goodrington
* 03\. [Pannier] Climbing out of Kingswear
* 04\. [Pannier] Saturday Shuffle
* 05\. [Pannier] Saturday Puzzle
* 06\. [Castle] Goodrington Gamble
* 07\. [Castle] Exeter Endurance
* 08\. [Castle] Running Half Full
* 09\. [Castle] Running Half Empty
* 10\. [Grange] Express Freight
* 11\. [Grange] Extreme Freight
* 12\. [Grange] Dawlish Sunrise
* 13\. [Grange] Dawlish Storm
* 14\. [Castle] Operation Torbay
* 15\. [Castle] Torbay Troubles
The Riviera Line in the Fifties Route Add-On also includes three Railfan Mode
scenarios and two Quick Drive Scenarios:
* [RailfanMode] Churston
* [RailfanMode] Newton Abbot
* [RailfanMode] Dawlish
* EK QD Northbound
* EK QD Southbound
More scenarios are available on Steam Workshop online and in-game. Train
Simulator’s Steam Workshop scenarios are free and easy to download, adding
many more hours of gameplay. With scenarios being added daily, why don’t you
check it out now!
Click here for Steam Workshop scenarios.
## Common Key Features
* Advanced steam engine simulation for all included locomotives
* Steam Chest & Steam Heat Simulation
* Larger Hawksworth Four-Row Superheater Simulation (Castle Class)
* Live & Exhaust Water Injector Function
* Advanced Particle Emitter Function
* Fire Pulsing & Visible Fire Level
* Realistic Wheelslip/Sanding Function
* Realistic Cylinder Cock Control + Damage Simulation
* Realistic Boiler Priming Simulation
* Shifting Water Acceleration/Braking Simulation
* Water Sight Glass + Regulator Lubrication
* Water Trough Tender Refilling Function
* Small & Large Ejector Function
* Headcode & Headboard Function
* Cab & Instrument Lighting (Where Appropriate)
* Quilling Whistle
* Smokebox Door, Blowdown & Ashpan Simulation
* Driver Assist Functionality
* Accurate sounds provided by Steam Sounds Supreme
* Fifteen challenging career and three Railfan Mode scenarios
* Quick Drive compatible
Minimum System Requirements | Recommended System Requirements | |
CPU | Processor: 2.8 GHz Core 2 Duo (3.2 GHz Core 2 Duo recommended), AMD Athlon MP (multiprocessor variant or comparable processors) | |
RAM | 4 GB RAM | |
OS | Windows® 7 / 8 | |
Graphics Card | 512 MB with Pixel Shader 3.0 (AGP PCIe only) | Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required |
Direct X | 9.0c | |
SOUND CARD | Direct X 9.0c compatible | |
HDD Space | 40 GB HD space |