Traffic Manager
Traffic Manager places the player in charge of a city’s transportation
system. The player is in control of the city’s road, bus and tram networks. If
that weren’t enough the player controls everything from traffic lights to
deciding which streets are one-way, from hiring staff and equipment to
managing the costs, while coping with weather, traffic accidents and tidal
traffic flow at the same time.
The game has three difficulty settings Easy, Medium and Hard, the difference
being the levels of pedestrian & traffic and the rates at which roads get
damaged and which rain and snow will fall. There are four game goals:
* Transit Vehicles: These are the trucks and vans that are the city’s ‘through traffic’, they must be able to enter and leave the city as quickly as possible.
* Private Cars: These should reach their destination, always on the other side of the city, as quickly as possible.
For both Transit and Private traffic one bonus point is awarded if a vehicle
gets to its destination, two points if it gets their quickly, three if it gets
there very quickly but penalty points are incurred if it gets stuck in a
traffic jam.
* Pedestrians: The citizens always travel to the opposite side of the city and here the objective is to ensure that they do so by public transport. The more that get to their destination via bus or tram the more points are earned, however pedestrians getting to their destination by other means incurs penalty points. As with vehicular transport the bonus points awarded increases with the speed at which the public get to their destination.
* Pollution: The smog level should be kept low. Smog depends upon the level of dirt on the roads and the amount of traffic, it is assessed hourly and points are awarded if it is low while penalty points are incurred if it is high.
Vehicles and people will always reach their destination by some means. Traffic
mimics the tidal flow that cities experience in real life, i.e. There is
little in the early morning and as the day progresses the transit and local
traffic ebb and flow at different rates.
If the player succeeds in balancing all these conflicting needs they will earn
bonus points which are converted to cash at the end of a ‘game day’ and the
more money the player earns the more vehicles and achievements they unlock.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 3.46GHz / AMD Athlon 64 3800+ | Intel Pentium Dual Core E2200 2.2GHz / AMD Athlon 64 X2 Dual Core 5000+ |
CPU SPEED | 1.4 GHz | |
VRAM | 256 MB | 512 MB |
RAM | 1 GB | 1 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce 6600 / AMD Radeon HD 4200 | nVidia GeForce 405 / AMD Radeon X1650 SE |
Direct X | DX 9 | DX 9 |
SOUND CARD | Yes | |
HDD Space | 2 GB | 2 GB |
Game Analysis | Would you be able to design and manage the traffic system of a whole city?Nobody likes traffic jams, smog or inadequate public transportation. This time these things are all up to you. Now you have to plan, create and maintain the road network of the city. Synchronize traffic lights, and create bus, as well as tram services for the citizens of the city so they can comfortably get to work or home. Expand, repair and set road directions to reach optimal traffic flow. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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