Summary
Ageod’s To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.
Ageod’s To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.
As the advancing central powers got bogged down across Europe and the troops were digging in to their trenches, a stalemate formed and the hopes of a quick victory were dashed on both sides. When all was quiet on the western front however, both the Central Powers and the Entente kept looking for opportunities gain the advantage elsewhere. Seeking out new allies in the Balkan region, launching campaigns in the Middle-East and aiming for breakthroughs on many different fronts. All this was done with only one goal in mind: Breaking the Deadlock.
To End All Wars: Breaking the Deadlock is the first expansion to the most detailed World War One wargame ever created. Adding 5 completely new scenarios, this expansion aims to vastly increase the content in-game, giving players the option to focus on specific campaigns in Italy, the Balkans and even the Middle-East. In addition, the expansion also allows for the grand campaign to be started in 1916, allowing him to seek out his own opportunities to overcome the stalemate and win the War to End all Wars.
Breaking the Deadlock comes with a Grand Campaign spanning 1916 to 1918 and four smaller scenarios:
– 12 turns
Following the British assaults on the Ottomans in 1915, the Central Powers seek to secure a rail line into Ottoman territory, in order to be able to assist them in sending aid to their struggling ally. As a result, a new major offensive was launched against Serbia and this time the small Serbian nation is also attacked from the Bulgarian front.
– 30 turns
Witnessing several hardships of the Central Powers in 1916, the Romanian government considered that now was the time to join the Russians and seize Transylvania. The Romanian army was in high spirits and would be able to quickly deal with the only Austrian army in the area, but how long would it last until German reinforcements would join the fight?
To End All Wars: Breaking the Deadlock is the first expansion to the most detailed World War One wargame ever created. Adding 5 completely new scenarios, this expansion aims to vastly increase the content in-game, giving players the option to focus on specific campaigns in Italy, the Balkans and even the Middle-East. In addition, the expansion also allows for the grand campaign to be started in 1916, allowing him to seek out his own opportunities to overcome the stalemate and win the War to End all Wars.
Breaking the Deadlock comes with a Grand Campaign spanning 1916 to 1918 and four smaller scenarios:
– 12 turns
Following the British assaults on the Ottomans in 1915, the Central Powers seek to secure a rail line into Ottoman territory, in order to be able to assist them in sending aid to their struggling ally. As a result, a new major offensive was launched against Serbia and this time the small Serbian nation is also attacked from the Bulgarian front.
– 30 turns
Witnessing several hardships of the Central Powers in 1916, the Romanian government considered that now was the time to join the Russians and seize Transylvania. The Romanian army was in high spirits and would be able to quickly deal with the only Austrian army in the area, but how long would it last until German reinforcements would join the fight?
Minimum System Requirements | Recommended System Requirements | |
CPU | Pentium 4 or higher | INTEL 2.6 GHz Dual Core |
VRAM | 1 GB | 1 GB |
RAM | 2 GB RAM | 3 GB |
OS | Windows XP/Vista/7/8/10 | Windows XP/Vista/7/8 |
Graphics Card | VIDEO: 1024Mb video card | |
Direct X | 9.0c | 9.0c |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 3 GB available space | 3 GB free |
Game Analysis | An Intel Pentium 4 2.00GHz CPU is required at a minimum to run To End All Wars. The minimum memory requirement for To End All Wars is 2 GB of RAM installed in your computer. You will need at least 3 GB of free disk space to install To End All Wars. The cheapest graphics card you can play it on is an NVIDIA GeForce 8500 GT. To End All Wars will run on PC system with Windows XP/Vista/7/8/10 and upwards. |
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