Titan Empire
Your ship has photon torpedoes and a warp drive, it “beams” stuff up and down,
it’s shaped like a saucer with two protruding nacelles… yeah, you guessed it
– it’s another space combat/strategy game which has nothing to do with _Star
Trek_ at all! Rather, it takes place in the solar system, which is on the
verge of being conquered by the forces of Titan. The oily Saturnian moon is
home to an evil expansionist regime, which has already annexed a few planetary
bodies, and is hellbent on capturing them all.
The remaining free worlds have chosen you to lead the resistance. Your task –
defend friendly planets and moons, crush the Titan fleets and retake the lost
colonies.
You may travel freely throughout the continuous game world, and between its
planets and moons, each of which is a potential ally or foe. Everything is
carried out in real time; a radar screen, a map and a planetary info sheet
help keep track of the proceedings. Even the positions of planets and moons
are continuously updated as they creep along on their orbits.
Conquest is accomplished by transporting armies from friendly locations down
to enemy worlds; you’ll have to take into account planetary defenses, refuel
and repair at friendly bases as needed, and directly engage hostile spacecraft
using your shields, torpedoes and tracking missiles. Meanwhile, enemy forces
will attempt conquests of their own, and your presence will often be required
for defense. Should your ship be lost in battle, it will respawn at the
nearest friendly planet, but any personnel it might have carried is lost
forever.
For each new game, you may choose to use the same solar system from your
previous session, or start with a new randomized configuration.