Tink is an ambitious project of the independent studio Mimimi Productions, known for such productions as Grounded and daWindci. The game gained a lot of recognition already at the development stage. During the Game Connection Europe 2011 conference, she was honoured with the “Best Project 2012” award. The production was co-financed by the users of the crowd-funding platform Gambitious.
The action of the game is set in the world of imagination – Tinkerworld, whose inhabitants, using simple materials (paper, glue and paints), can freely shape their surroundings, creating cities, forests or mountains. Unfortunately, mutual quarrels and misunderstandings evoked whiteness, which removes colours and destroys life in fantastic lands.
The main character of the game, whose actions are directed by the player, is a young boy named Tink. He can use the power of colour to resist white and save the people of Tinkerworld. Heros travels through the lands of imagination, restoring life and colours to them.
Tink gameplay combines an element of action game and adventure. Among the sources of inspiration, the authors point to the Assassin’s Creed series, on which the way the hero moves (jump & run) was modelled. The combat system in the game is devoid of any elements of violence, and to defeat enemies it is necessary to evoke the right emotions in them.
The game is distinguished by unconventional styling of the visual setting. The world of Tinkerworld is full of bizarre shapes and bright colours. Models of characters and objects look like made of plasticine, cardboard and tissue paper.
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