Time Travelling Blues is a 3D low-poly indie adventure game focused on exploration, story, and character. Featuring 5 different scenarios, ironic remarks, plot twists, witty conversations, and philosophical implications.
## About This Game
Time Travelling Blues is a 3D low-poly indie adventure game focused on
exploration, story, and character. Featuring 5 different scenarios, ironic
remarks, plot twists, witty conversations, and philosophical implications.
In a not so distant future, Ortho comes back home from yet another day at the
office, just to realize something doesn’t seem quite right. The obscure figure
he’s about to meet confirms it’s no ordinary Friday night.
He’ll unwillingly find himself on a quest to save the future of his future
Earth, travelling back and forth in time to gather together the four heroes
whose actions–as an old prophecy says–shall save the world.
Exploring dark dungeons in the medieval time, lost pirate islands, dusty towns
in the West, and cherry tree gardens of the samurai land, Ortho will
accomplish his duty and find out whether there’s still hope for his world.
## DEVELOPMENT STAGE
This is an indie game in the making, which means it’s the very first thing we
think of in the morning. Unfortunately, job and family are in the way, and the
three of us can only put game’s development before unnecessary things, such as
eating, sleeping and having a social life. It’s a great effort, and we might
be on the verge of insanity, but it’s still better than our day jobs.
At the beginning, the game was supposed to be a classic point-and-click
adventure with a similar game-play as the life-changing titles that influenced
our youth (yeah, LucasArts, I’m looking at you). As we progress, though, the
game is taking a slightly more modern twist, with no action panel nor pie
menus to interact with the environment.
In case nothing changes, the game won’t have voiceovers because we don’t have
the money to pay anyone to do anything. None of us being a native English
speaker, we can’t dub characters ourselves (but trust me, you wouldn’t want
anyway). Good news is the game will have a cool, electronic, classical
soundtrack.
Almost everything you see has been beautifully designed and modelled by Synty
Studios, so we can’t take the credit for that.
As you are reading, the main plot–true beating heart of every adventure game
–has been written, as well as the course of events unfolding in each
timeline. We are currently working on dialogues and animations. Still in early
stage, we’ll soon set up pages where you can follow our progress to see how
the game is evolving, leave some feedback, send love, booze and loot.
## ABOUT TUNNEL VISION STUDIO
We are a small creative studio, ready to take on the world wielding RAM
sticks, dressed in GPU-coated armor, with a VR headset as a helm. We charge
towards the future guided by technology, but we also carry on our shoulders a
bundle of memorabilia from the ’90s, trophies of a childhood we barely
escaped. We are a handful of valiant geeks based in Rome, willing not to
surrender to the allure of countries with fiber optic broadband and unhealthy
food. We make a living out of what we like to do: everything involving virtual
reality, video games, electronic music, cutting-edge technology, and coding.
Minimum System Requirements | Recommended System Requirements | |
CPU | 2 GHz | 2.5 GHz |
RAM | 4 GB RAM | 8 GB RAM |
OS | Windows 7 | Windows 10 |
Graphics Card | Intel HD 3000 or better | NVIDIA GeForce GTX 960 2 GB |
HDD Space | 600 MB available space | 600 MB available space |
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