The Walking Dead: Season One (also known as The Walking Dead: The Game) is an episodic interactive drama graphic adventure video game developed and published by Telltale Games. Based on Robert Kirkman’s The Walking Dead comic book series, the game consists of five episodes, released between April and November 2012. It is available for Android, iOS, Kindle Fire HDX, Microsoft Windows, Mac OS X, PlayStation 3, PlayStation Vita, Xbox 360, PlayStation 4 and Xbox One. The game is the first of The Walking Dead video game series published by Telltale.
Set in the same universe as Robert Kirkman's comic book series of the same name, players follow the story of Lee Everett, a 37-year-old convicted murderer who gains a second chance in life (as the guardian of a 8-year-old girl named Clementine) throughout Georgia, U.S.A. at the beginning of the undead apocalypse. Like the comic book and television series of the same name, the game focuses on creating interactions between the human characters, rather than killing large numbers of the undead (as most games with the undead tend to rely on).
Minimum System Requirements | Recommended System Requirements | |
CPU | 2.0 GHz Pentium 4 or equivalent | Core 2 Duo 2GHz or equivalent |
RAM | 3 GB RAM | 3 GB RAM |
OS | XP Service Pack 3 | Windows 7 |
Graphics Card | ATI or NVidia card w/ 512 MB RAM (Not recommended for Intel integrated graphics) | ATI or NVidia card w/ 1024 MB RAM (Not recommended for Intel integrated graphics) |
Direct X | Direct X 9.0c | Direct X 9.0c |
SOUND CARD | Direct X 9.0c sound device | Direct X 9.0c sound device |
HDD Space | 2 GB Space Free | 2 GB Space Free |
Minimum System Requirements | Recommended System Requirements | |
CPU | 2.3 Ghz Intel | Core 2 Duo 2GHz |
RAM | 4 GB RAM | 4 GB RAM |
OS | Snow Leopard (10.6.X) | Snow Leopard (10.6.X) |
Graphics Card | 512 MB NVidia or ATI graphics card | 1024 MB NVidia or ATI graphics card |
HDD Space | 2 GB Space Free | 2 GB Space Free |
While not very strong on the “game” aspect, this is the best experience of the 2012. If you are a human – you must play this. =)
– WARNING: I explain in detail about a certain characteristic of the story that is pretty famous already. It’s not tecnically a spoiler, but you can foreshadow easily what will happen if you read this. Read at your own risk!
The Walking Dead is a point and click adventure where you have to solve puzzles and make decisions, that Telltale claims that will affect future events of the story.
And as a story (the main point of this game), the narrative is excellent.
The characters feel real. They have some out-of-character moments, but you’ll feel pitty of the good guys and want to kill the assholes as soon as the option pops out.
It is really long, as well. For this kind of games, that is (arround 10 hours beating the main story).
The situations that will present in front of you are the point-and-click type. Click things, observe stuff, pick objects, use it to solve things. You know, since the rest of the crowd you hang with apparently are cluless. But it’s not that bad. That’s classic point-and-click stuff afterall. Good references.
This game has all the ingredients to be a masterpiece. Well, it can’t be in other way: we are talking about an indie that came out the same year as Journey and still got many attention.
I would give it a 10/10. 25/3 for the ending.
But it isn’t. And you know why?
This game LIES. It’s the biggest liar I saw in a while. More than AAAs. More than [insert not-trusty person here that you don’t like]. And I can’t pass that.
I can pass that this game has a little of “game” and more than interactive movie. I can pass that they used a franchise about shooting zombies and there isn’t any zombie shooting. In fact, I appreciate that.
But I can’t pass a game that tells me “all your decisions will affect the story” and does EVERYTHING IT CAN to ignore your decisions. No matter how decesive a decision looks: by the next episode (or sooner), you’ll see that had no relevance to the plot. And if it did, it will be nullfilled very soon.
And this dulls the game. It dulls the game, because the story you’ll read is basically the same no matter what you do. They dull the characters the game puts so much effort to build up, because they will do certain scripted things, no matter if you befriended them or treat them horrible. Sometimes they will act different… but that’s because this decision is not crucial to advance the plot. To advance it to the ending the creators had in mind. A good one, but the only one.
That’s why I had to quit it so much points. It’s not that the story or the ending is bad. They are good. But they didn’t let me decide if I liked more the other “options”. Despite they told me I would. Too much wasted potential to deserve the perfect score.