The Tone Rebellion
The Floaters are a peaceful race of creatures who exist in their own world,
drawing energy and magical power from a mysterious liquid known as the Tone.
One day, an evil being called the Leviathan appeared in their world. His
minions began draining the Tone pools. The Leviathan destroyed the
civilization of the Floaters and split their world into several smaller ones.
The surviving Floaters continued to exist, separated from each other, in these
new worlds, eventually evolving into four different races. Now, the time for
rebellion has come. The Floaters must join forces and destroy Leviathan and
his servants.
The Tone Rebellion is a real-time strategy game (RTS) with light RPG and
puzzle-solving elements. The player must first choose the Floater tribe he/she
desires to control – Tarks, Zygons, Cepheans, or Dyla. Each tribe starts on a
different island, and has different affinities to the realm types encountered
in the game: Physical, Supernatural, Ethereal, and Natural. The player begins
with a very small unit of Floaters around a tribal center. By harvesting Tone,
the player can build new structures, unique to each race, increasing the
number of units. The goal is to build a bridge to another island, eventually
uniting all of them in the struggle against the Leviathan.
The Leviathan at first ignores the player’s attempts to strengthen the
Floaters, but after a while begins building his own structures, sending
stronger units to oppress the rebellion. The RPG element is present in
learning and developing magic spells. Units gather experience following
successful combat, reaching higher skill levels and learning new spells.
Each island harbors mysterious artifacts, which must be collected and
deciphered in order to understand how this particular island came into
existence. These artifacts are put together much like puzzle pieces;
completing a set of artifacts will enable the Floaters to successfully
construct a bridge to the next island.
Minimum System Requirements | ||
CPU | Intel Pentium | |
RAM | 16 MB | |
OS | Windows 95 | |
Direct X | DirectX 5 | |
CD-ROM | 2X (300 KB/s) |
Music, SFX, visuals, mechanics.
This game is truly a masterpiece from the age of bold experimentation in video game development. It peculiarly combines traits of RTS and point-and-click adventure in a crazy-ish fictional setting through a set of pre-rendered maps, of which every one is a visually unique island, containing a ‘special location’ granting insight into story of the setting. It is still a game worth playing even in the present day, and I highly advise that you do.