## Description
This game picks up where its predecessor left off, the stage magician Laurence
sinking to the bottom of Davy Jones’ Locker in some limbo realm, trying to
round up the ghostly spirits of his audience dispersed throughout the cosmos
the night his magic tricks turned horribly real.
This installment presents more of the same, the level goals still based around
returning lost souls to the doorway back to their native London, overcoming
platform obstacles such as boulders and steam vents through the carefully-
plotted application of elemental powers in air and earth forms as well as the
new water form, and enabling Laurence to e.g. grow climbable plants and fill
holes with rain. Additionally, his default, unpowered state now can reveal
invisible structures. He hasn’t yet rescued the spirit of his assistant Eliza
or gotten to the bottom of the elderly wizard who interfered in their reunion,
but something after all needs to be saved for Part Three.
There are four worlds each containing six puzzles to be solved, four of which
must be completed to unlock the next world.