This content requires the base application AppGameKit: Easy Game Development on Steam in order to run.
## About This Content
The Official AppGameKit Tutorial Guide Volume 2 has over 900 pages and gives
you the expertise needed to fully express your imagination and create your own
professional-level games. The Guide explores the more advanced commands of
AppGameKit, with detailed explanations of the statements, often with sample
programs to show exactly how the statements operate and how they can be used.
The Volume 2 Guide tackles more complex categories such as 3D, terrains,
physics and memblocks, and builds on the areas covered in Volume 1.
The Official AppGameKit Tutorial Guides are so much more than just reference
books – they are designed to train you in the art of computer programming.
It will teach you how to:
* Tween 2D animations
* Work with bone animations with Skeletons
* Create Graphical User Interfaces
* Understand the benefits of Memblocks
* Create Beautiful Fractal Images
* Learn about 2D Physics
* Grasp the basics of 3D Graphics
* Control Cameras and Lights in a 3D Scene
* See the logic behind a 3D Solitaire game
* Learn about game networking
* Access Servers
* Study a multiplayer game
* Investigate game AI
The Official AppGameKit Tutorial Guide Volume 2 includes these sections:
## 1\. Tweening
* Tweening Concepts
* Sprite Tweening
* Text and Character Tweening
* Custom Tweening
* Chaining Tweens
## 2\. Skeletons
* Skeleton Animation Structure
* Controlling an Animation
* Manipulating Bones
## 3 Date & Time
* Current Date and Time Commands
* Unix Date and Time Commands
* Creating New Date Functions
## 4 GUI Controls
* Creating a Button Control
* Creating a Modal Dialog Box
* Creating a Checkbox Control
* Creating a Radio Button Control
* Creating a Frame Control
* Creating a Pop-Up Menu
* Creating a Numeric Keypad
## 5 Memblocks
* What is a Memblock?
* Accessing a Memblock
* Using Memblocks to Create Data Structures
* Memblocks and Files
* Image Memblocks
* Manipulating an Image in a Memblock
* Creating a New Image within a Memblock
* The Mandelbrot Set Project
## 6 Mandelbrot Images
* What is a Mandelbrot Image
* Imaginary Numbers
* Zooming in on the Mandelbrot Image
* Real Number Limitations
## 7 2D Physics
* Using AGK’s 2D Physics Engine
* Giving a Sprite Velocity
* Setting a Sprite’s Bounce Factor
* Adding Spin
* Adjusting Friction
* Setting Mass
* Detecting Collisions
* Bounding Boxes for Physics
* Physics and Ray Casting
* Physics Debugging
## 8 2D Physics – Joints
* Joint Concepts
* Weld Joint
* Distance Joint
* Mouse Joint
* Revolute Joint
* Joint Motors
* Prismatic Joint
* Gear Joint
* Pulley Joint
## 9 3D Graphics: The Basics
* Defining 3D Space
* Axes, Planes and Coordinates
* Elements of a 3D Model
* Model Resolution
* 3D Primitives
* Texturing Models
* Local Axes
* Introduction to Lighting
* Basic Camera Control
*
## 10 3D Graphics: Objects
* Creating 3D Primitives
* Colouring and Texturing
* Object Transparency
* Backface Culling
* Moving, Rotating and Scaling Objects
* Resetting Local Axes and Angles
* Tweening Objects
## 11 3D – Cameras and Lights
* Camera-Related Statements
* 3D to Screen Mapping
* Light-Related Statements
* First Person Perspective
* Billboarding
* Camera Tweening
## 12 Solitaire – The Board Game
* Structuring Data
* Logic for Replayable Games
* Device Dependent Interfaces
## 13 3D Advanced Models
* Multiple Mesh Models
* Meshes and Memblocks
* Parent Child Models
* Animated Bone Models
## 14 3D – Extras
* Fog
* Sky Boxes
* Terrain
* 3D Vector Mathematics
* Ray Tracing
* Shadows
* Particles
* Shaders
## 15 Basic 3D Physics
* Setting up 3D Physics in an App
* 3D Bounding Volume Options
* Applying Forces
* Friction and Damping
* Collision Handling
* 3D Ray and Sphere Casts
## 16 3D Physics: Joints, Rag Doll, and Character Controllers
* Creating 3D Joints
* Using Rag Doll Commands
* Character Contollers
## 17 Using a Lan
* Networking Basics
* Setting Up and Managing a Network
* Creating a Network Function Library
* Sending Messages
* Local Variables
* Broadcasting
* Network Timing
* Sockets
## 18 Accessing a Server
* Accessing the Internet
* Transmitting and Receiving Files
## 19 A Multi-Player Game
* Creating a 2-Player Networked Game
## 20 Game Artificial Intelligence
* An Overview of AI
* The Game of Gomoku
* Making a Game Intelligent
The Official AppGameKit Tutorial Guide Vol 2 is written and designed by
Alistair Stewart, owner of _’Digital Skills’_ and author of the _’Hands On’_
series of books. He has many years experience creating educational material to
help anyone learn how to program computers. Alistair also authored The
Official AppGameKit Tutorial Guide Vol 1:
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Celeron / Athlon Sempron or better | Intel Core 2 / Athlon 2 X2 or better |
RAM | 1 GB RAM | 2 GB RAM |
OS | Windows XP SP2 or better | Windows 7 or better |
Graphics Card | Open GL 2.0 compatible or better | Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better |
Direct X | Version 9.0c | Version 9.0c |
SOUND CARD | N/A | N/A |
HDD Space | 100 MB available space | 100 MB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Celeron or better | Intel Core 2 or better |
RAM | 1 GB RAM | 2 GB RAM |
OS | Mountain Lion 10.8 or better for IDE (10.7 for compiled apps) | Mountain Lion 10.9 or better |
Graphics Card | Open GL 2.0 compatible or better | Nvidia / ATI (shader model 4.0+, year 2009) or better |
SOUND CARD | N/A | N/A |
HDD Space | 100 MB available space | 100 MB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Celeron / Athlon Sempron or better | Intel Core 2 / Athlon 2 X2 or better |
RAM | 1 GB RAM | 2 GB RAM |
OS | Ubuntu 14.04 (may work with others) | Ubuntu 14.04 (may work with others) |
Graphics Card | Open GL 2.0 compatible or better | Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better |
SOUND CARD | N/A | N/A |
HDD Space | 100 MB available space | 100 MB available space |
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