The Long Siege is a hybrid genre combining the mechanisms of a match-3 logic game with a battle RTS. The project was developed by Anomaly Studios located in Singapore and is a premium production, so no micropayments.
The campaign takes place in a magical fantasy land and the game focuses on sieges. In some missions we direct the attacking side and then our task is of course to break through the defense of the opponent. There are also levels where the roles turn around and we are pushed to defense and forced to defend our own fortress. In addition to the campaign, there is also a mode of competition with other users.
Most of the screen is occupied by a board with 42 fields. Various symbols are randomly thrown onto them and our task is to manipulate them in such a way as to obtain combinations of at least three of the same kind. However, we do not do this in a vacuum. At the top of the screen there is a window showing a preview of the battle. The battles are played in real time and the summoning of units requires the creation of their assigned combinations. For example, a sequence of at least three chips with a wand gives us a magician, and three swords of a knight. Naturally, the longer the combination is, the more powerful the character will evoke.
As soon as he appears on the battlefield, the warrior automatically moves forward towards the enemy forces and, once in contact with them, starts the fight. The fact that all this takes place in real time provides the match-3 aspect with strong time pressure, forcing us to rush to create combinations. Among the symbols appearing on the board from time to time there are also those activating a powerful cannon, which helps us to deal with the most powerful opponents. In addition, the authors have implemented a simple RPG system that allows you to develop units.
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