You are a little drone sent to investigate a debris field on the edge of Dark Space in a lost world behind the Bermuda Triangle, that seems to be caught in some kind of state of flux. You must collect all Data Nodes lost there so that their data can be retrieved by your makers back in Cloud Space.
## About This Game
You are a little drone sent back to investigate a debris field on the edge of
Dark Space in a lost world behind the Bermuda Triangle, that seems to be
caught in some kind of state of flux. You must collect as many Data Nodes as
you can so that their data can be retrieved by your makers back in Cloud
Space.
The edge of Dark Space is perhaps one of the most dangerous regions in the
World of Clouds. Many lost things ranging from tiny to gigantic is hurled and
twisted around in what seems some kind of state of flux. Its a place where
lost things from all over the universe end up and collide with each other
causing them to spin out of control. Its a challenge to navigate through this
debris field and find the data nodes you are sent to capture and return to you
makers. Don’t let any of this debris touch your drone. Locate the data nodes
that have colorful navigational flares attached to them so that they can be
easily spotted and captured. As you approach a nearby Data Node it will turn
off its navigational flares and your drone will automatically reduce its
speed. Its side doors will open and a series of holographic targeting frames
will appear. Line the Data Node you are trying to capture up within these
targeting frames until it gets close enough and a little arm will shoot out
from the drone and grab the data node. The captured node will show up in your
inventory and you can move on to the next one until most of or all the other
nodes are captured. Once you have all the data nodes you can head for the
outer region of the debris field which is marked by free floating Spore
Spirits. Once there you will be in range of your makers’ instruments who can
then retrieve the valuable data off the nodes you captured.
The game was built in the Unreal Engine version 4.24.3 and all 3D modeling and
texturing was done in Blender 2.80. It plays much like a “flight simulator”.
Minimum System Requirements | Recommended System Requirements | |
CPU | Quad-core Intel or AMD processor, 2.5 GHz or faster | Intel i7 processor,2.5 GHz or faster |
RAM | 8 GB RAM | 8 GB RAM |
OS | Desktop PC or gaming laptop with Windows 7 64-bit or later and mouse with scroll wheel | Desktop PC or gaming laptop with Windows 10 64 bit and mouse with scroll wheel |
Graphics Card | NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher | NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher |
Direct X | Version 11 | Version 11 |
SOUND CARD | Any decent sound card | Any decent sound card |
HDD Space | 2 GB available space | 2 GB available space |