Summary
Step into a world of discovery, exploration and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across fields, through forests and to mountain peaks as you discover what has become of the ruined kingdom of Hyrule in this stunning open-air adventure.
Step into a world of discovery, exploration and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across fields, through forests and to mountain peaks as you discover what has become of the ruined kingdom of Hyrule in this stunning open-air adventure.
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild departs from most games in the The Legend of Zelda series, as it features an open-world environment which is twelve times larger than the overworld in Twilight Princess, with less emphasis on defined entrances and exits to areas.[2] Similar to the original The Legend of Zelda, the player is placed into the game’s world with very little instruction, and is allowed to explore freely at their own pace.[3]
Players control Link, who can jump and climb almost any surface, and can find various items in the world, including weapons, shields, clothing, and food that can be eaten to restore health. Weapons break after excessive use, but many have multiple uses; for example, tree branches can be used to light fires, and shields can be used as makeshift snowboards.[4][5] Throughout the game, Link possesses a piece of technology known as the Sheikah Slate, which provides players with a map and allows Link to create waypoints and investigate enemy stats. By discovering various runes, the Slate can be upgraded with various powers, including creating bombs, controlling magnetic objects, and stopping time around objects and enemies.[6] Players keep track of both main and side quests given to them through the use of a quest log, which is called an Adventure Log within the game.[7] If the player fulfills certain conditions, they are able to unlock an alternative ending of the game.[8]
The Legend of Zelda: Breath of the Wild departs from most games in the The Legend of Zelda series, as it features an open-world environment which is twelve times larger than the overworld in Twilight Princess, with less emphasis on defined entrances and exits to areas.[2] Similar to the original The Legend of Zelda, the player is placed into the game’s world with very little instruction, and is allowed to explore freely at their own pace.[3]
Players control Link, who can jump and climb almost any surface, and can find various items in the world, including weapons, shields, clothing, and food that can be eaten to restore health. Weapons break after excessive use, but many have multiple uses; for example, tree branches can be used to light fires, and shields can be used as makeshift snowboards.[4][5] Throughout the game, Link possesses a piece of technology known as the Sheikah Slate, which provides players with a map and allows Link to create waypoints and investigate enemy stats. By discovering various runes, the Slate can be upgraded with various powers, including creating bombs, controlling magnetic objects, and stopping time around objects and enemies.[6] Players keep track of both main and side quests given to them through the use of a quest log, which is called an Adventure Log within the game.[7] If the player fulfills certain conditions, they are able to unlock an alternative ending of the game.[8]
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild departs from most games in the The Legend of Zelda series, as it features an open-world environment which is twelve times larger than the overworld in Twilight Princess, with less emphasis on defined entrances and exits to areas.[2] Similar to the original The Legend of Zelda, the player is placed into the game’s world with very little instruction, and is allowed to explore freely at their own pace.[3]
Players control Link, who can jump and climb almost any surface, and can find various items in the world, including weapons, shields, clothing, and food that can be eaten to restore health. Weapons break after excessive use, but many have multiple uses; for example, tree branches can be used to light fires, and shields can be used as makeshift snowboards.[4][5] Throughout the game, Link possesses a piece of technology known as the Sheikah Slate, which provides players with a map and allows Link to create waypoints and investigate enemy stats. By discovering various runes, the Slate can be upgraded with various powers, including creating bombs, controlling magnetic objects, and stopping time around objects and enemies.[6] Players keep track of both main and side quests given to them through the use of a quest log, which is called an Adventure Log within the game.[7] If the player fulfills certain conditions, they are able to unlock an alternative ending of the game.[8]
The Legend of Zelda: Breath of the Wild departs from most games in the The Legend of Zelda series, as it features an open-world environment which is twelve times larger than the overworld in Twilight Princess, with less emphasis on defined entrances and exits to areas.[2] Similar to the original The Legend of Zelda, the player is placed into the game’s world with very little instruction, and is allowed to explore freely at their own pace.[3]
Players control Link, who can jump and climb almost any surface, and can find various items in the world, including weapons, shields, clothing, and food that can be eaten to restore health. Weapons break after excessive use, but many have multiple uses; for example, tree branches can be used to light fires, and shields can be used as makeshift snowboards.[4][5] Throughout the game, Link possesses a piece of technology known as the Sheikah Slate, which provides players with a map and allows Link to create waypoints and investigate enemy stats. By discovering various runes, the Slate can be upgraded with various powers, including creating bombs, controlling magnetic objects, and stopping time around objects and enemies.[6] Players keep track of both main and side quests given to them through the use of a quest log, which is called an Adventure Log within the game.[7] If the player fulfills certain conditions, they are able to unlock an alternative ending of the game.[8]
Story Line
Link awakes in a mysterious chamber after 100 years of slumber to find that Calamity Ganon has taken over Hyrule Castle and left Hyrule to decay and be taken over by nature.
Minimum System Requirements | Recommended System Requirements | |
CPU | AMD Vishera FX-6350 3.9GHz or highe / Intel Pentium Dual-Core G4400 3.30GHz or higher | AMD Six-Core CPU / Intel Quad-Core CPU |
VRAM | 1 GB | 2 GB |
RAM | 4 GB or more | 6GB |
OS | Windows 7 and the KB3135445 platform update | Windows 8.1 64-bit or Windows 10 |
Graphics Card | ASUS Radeon R7 250 / NVIDIA GeForce GTX 750 or higher | ASUS Radeon R7 250 / NVIDIA GeForce GTX 750 or higher; Graphics Memory 2 GB |
Direct X | 9.0c | 11 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 6 GB ore more | 8 GB ore more |
Game Analysis | The Legend of Zelda finally makes it to the WiiU in an original main franchise installment and in HD for the first time. Promising an enormous and completely open world, Zedla WiiU is set to revolutionise the series' formula | |
Optimization Score | 7.8 |
Overview
Platforms
Release Dates
2017-Mar-03 - Nintendo switch - Japan
2017-Mar-03 - Wii u - Worldwide
2017-Mar-03 - Nintendo switch - Worldwide
TBD - Wii U - Japan
Developers
Publishers
Game Engines
Game Modes
Game Themes
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Alternative names
Keywords
ESRB Age rating
This is an adventure game in which players assume the role of Link on a quest to stop a growing evil in the land of Hyrule. As players explore the open-world environment, they can forage for materials, explore shrines, and engage in melee-style combat against fantastical creatures (e.g., goblins, skeletons, centaurs). Players use swords, axes, clubs, and bows to defeat enemies that generally disappear amid puffs of smoke. One brief sequence depicts a battlefield strewn with the bodies of enemy creatures; in the background, a few bodies appear to be impaled by spears. The game contains some mildly suggestive material: fairies with moderate cleavage and/or exaggerated-size breasts; dialogue such as "I get to see a young hunk draw a bow again?" and "If I have to have something pounce on me, why couldn't it be a lady?" During the course of the game, a shop owner tells Link that she only serves "...drinks that are definitely just for adults..."; players can also encounter a drunken character that occasionally hiccups.
PEGI Age rating
The content of this game is suitable for persons aged 12 years and over only.
It contains: Non realistic looking violence towards human characters
The Legend of Zelda Game Series [View The Legend of Zelda Full Game Series]
- The Legend of Zelda: Breath of the Wild – The Champions’ Ballad
- The Legend of Zelda: The Minish Cap
- The Legend of Zelda: A Link to the Past
- The Legend of Zelda: Link’s Awakening
- The Legend of Zelda: The Wind Waker HD
- The Legend of Zelda: A Link Between Worlds
- Hyrule Warriors
- The Legend of Zelda
- The Legend of Zelda: Majora’s Mask 3D
- Zelda II: The Adventure of Link
NintendoNintendo EPDThe Legend of Zelda: Breath of the Wild
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Trailer
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Artstyle/Graphics
Music
Combat/Gameplay
Incredible Polish
Exploring/Discovery
Some frame rate drops
Weapon durability can be annoyingly low
Some don't like the voice acting (I did)
Removes classic Zelda dungeons (I didn't mind)
This game is simply fantastic. While it does have a few drawbacks, that does not detract from the experiance.
everything.
nothing.
Such a good game, the best on the nintendo switch, i would say. It is really fun and the story is great, and even when you have finished the main story there is still over 70 side quests and 120 shrines to complete, which contain puzzles and mini battles. there is so much to do in this game and i, personally have put over 240 hours into it and i still get enjoyment out of playing it for hours on end. Great game overall and I really recommend to anyone looking for a great story and anyone wanting to be able to put tones of hours into a game without getting bored
The shrines
Graphics
it's a Zelda game!
The voice acting
The weapon system
the rain...
crafting recipes
Ah, tough one: Yes, it’s a good game. No, i didn’t really ‘love it’ :/
Everyone was very taken by the open world aspect, and i agree it’s refreshing absolutely, but i don’t consider it the best part, yet alone the best selling point, of the game. I spent more time running and climbing than doing anything else :s
I was disappointed with the inventory aspect of the game, for me Zelda was always about acquiring new items to solve puzzles. Having all of them early one felt odd, and i didn’t particularly love those runes, i wanted… more? The weapon system was also a bit bothersome to me, first of all they keep breaking which was infuriating, and secondly there are so many i stopped paying attention to what i used pretty much. For example at a few points in the game you’re rewarded with “unique” weapons but… they’re not that special at all compared to some others you find, and they still break anyway so i didn’t really see the point?
I loved the cooking and brewing mechanics, but because there are no way to store recipes i found it quite confusing unfortunately. I pretty much stopped pretty early on to brew elixirs and only relied on cooking since that was the most intuitive to do without any guidance. There are plenty of posters scattered with recipes, so i didn’t really get why taking a picture of them wouldn’t save them for reuse?
Then, the voice acting. I’m by no means a Zelda fanboy but regardless i thought this was completely unnecessary, it added nothing to the quests or the story and worse: it broke all the charm. Adding to this for some reason it felt more like a strange dubbing, I always pictured the series as a neutral and boundless example of video gaming, so when you suddenly make your characters sound like a Nickelodeon cartoon then.. yeah it was weird, and again completely unnecessary in my opinion. (note that i only realised after finishing the game that i could have switched to the Japanese VO, while i still wouldn’t think it necessary i probably would have picked that if i had known).
Beside those points, it’s still a beautiful game. It’s eerie, colourful, magical and full of intricate details! While i wasn’t sold on some of the new gameplay mechanics, others i thought worked wonders, the shrines for example were great, and alongside the divine beasts the parts i enjoyed the most.
I Probably spent about 30 or so hours i think? And i’m aware i there is still a ton of more content for me to try (i think i only did 46 shrines) but i don’t feel inspired to go back to it for some reason :/
Conclusion: Worth playing? Absolutely! Best Zelda game ever? I didn’t think so personally.
Simply amazing! Gorgeous graphics, total freedom to explore, great combat system and many more details that make this game one of the best of all time. A must-have for Switch owners.
Amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Awesome game so far! Highly recommended. You can do so much in this game. A game guide is definitely a must.
There are two things that lay the foundation for Zelda. Adventure and Dungeons. The game aims to give the user the thrill of adventure but falls short by skimping on dungeon depth for dungeon breadth. Shrines are small and generally lackluster, with a large amount being the same fight against one type of guardian, and the divine beasts sat on the average side of regular Zelda dungeon design, with three having rather similar gimmicks (rotation).
This leads to my major flaw with the game and that is “incentive”. Due to the lackluster shrines and the knowledge of what I would get for doing them, I ended up ignoring them by the end of the game. Korok seeds are bad incentive for exploring as it is likely you won’t be able to use them for most of the game. It lead to there only being a few times where I was happy after jumping off the main road and I can honestly say that not wanting to explore in a game mostly aimed at enticing me to do so is a problem.
Luckily the world is charming, and characters particularly are good. Although I wasn’t a fan of the voice acting, I enjoyed talking to just about anyone I could and I applaud the translation team. Taking pictures was also a nice addition.
Overall, this is an easy game to recommend as a time-consumer, but there are other games I’d recommend for exciting dungeons, and stronger examples of open-world games. This game just may be too much Sandbox for my tastes.
Switch-seller whose flaws do not affect my overwhelming adoration for its strengths.
Je prendrai le temps d’écrire une review détaillée après quelques dizaines d’heures de jeu supplémentaires.
Ma note est susceptible de bouger un peu, mais d’un point en moins au plus.
Not writing a review immediately as I start playing the game, I have not only Zelda-fanboyish remarks to share about Zelda: Breath of the Wild. I have played many Zelda games in my days and enjoyed almost every moment in each and every one of them. I rate this game “fair”, both for what it is – a sequel – but I’d also say the same had it been a stand-alone game. What is to say positive about the game? It catches the player and forces her to invest time in it. A whole lot of this comes, however, from the fact that you as a player have absolutely no idea of what you’re supposed to do. But exactly the same did Sean Murray say about ‘No Man’s Sky’: that it’s totally up to the polayer to create her own story. That’s not true in either of these cases.
Most of what I did in this game was to roam around the country side looking for new weapons, as all the previous ones seemed to break all the time. The fact that weapons brake this easily is neither realistic nor does it help gameplay in any way. And whenever I feel remotely good about the only progress I make (reducing the amount of foes over Hyrule) the “blood moon rises” and resets every foe I earlier had laid to the ground. The story line (or whatever you can call it in this game) can get broken if you go off on your own too early, which I did. And I WILL hold it against the game, and not the console, that momentarily the game can become unplayable due to sincere drops in frame rate, especially during some combats. Any other flaws in the Switch’s design, such as connectivity issues, I’ll fully leave to the unit itself, but since the game is not released for PC they have no excuse to release a title that graphically can’t render comfortably. it happens too often.
Just after a few days gaming I got really bored from it. The “shrines” are but mere jokes in how they atempt to offer a little bit of puzzle-gaming. One main ingredient in the success of the Zelda genre are the temples of epic puzzles and thoroughly thought-through level designs, and there is absolutely nothing of that kind of play in BotW. Instead, the player is invited to travel over a very non-dynamic but “open” world and go about everything in her own tempo. Calling this game Zelda, naturally, had me expect a few features that weren’t in the end-product. I disrespect all 100%-remarks, out of spite to them I should really leave this 0%. But all in all and regardless of any Zelda-francise-related expectations I may have had, I’ll be completely fair and – at last – say that this game barely holds up above average. Hence: 6/10.
Hyrule is in danger again, and Link must save it. That’s been the theme for nearly every Legend of Zelda game, and it’s still the case in The Legend of Zelda: Breath of the Wild. The series’ basic premise and Link/Zelda/Ganon dynamic are present, but nearly everything else is different. The classic Zelda dungeon-exploration structure is replaced by a huge open world that’s filled with monsters, puzzles, and quests. Breath of the Wild’s scope is one previously unseen in the Zelda series, and Nintendo executes the adventure-filled world with aplomb. Breath of the Wild is a must-buy Nintendo Switch game, and an Editors’ Choice. It’s also available on Wii U.