Summary
An ancient evil force has emerged from the portals and threatens the balance of both worlds! Only the Avatar stands a chance in defeating this new threat!
Original Avatar storyline penned by the TV show’s creators. Wield the power of all 4 elements—water, earth, fire, and air as only the Avatar can! Change bending styles at any time to unleash devastating combos. Beat overwhelming odds by activating the all-powerful Avatar state.
Minimum System Requirements | Recommended System Requirements | |
CPU | AMD Athlon 64 X2 5600+ or Intel Core 2 Duo or better | Intel Core i3-3240 3.4GHz / AMD Phenom II X4 40 |
VRAM | 2 GB | |
RAM | 2 GB | 4 GB |
OS | Windows XP, Vista, 7, 8 | Win 7 64 |
Graphics Card | Radeon HD 3850 or GeForce 8800 GT or better | AMD Radeon R7 250 v2 2GB |
Direct X | 9.0c | DX 9 |
SOUND CARD | Yes | |
HDD Space | 3 GB | 10 GB |
Game Analysis | The Legend of Korra is a single player, action-packed brawler, in which Korra’s mastery of martial arts and the four elements – fire, earth, air, and water – can be used on the fly to bolster her combos and counters against foes. Throughout the game, Korra’s polar bear-dog, Naga, will aid her in high-speed traversal segments. The game also brings to life the series’ competitive sport, Pro-Bending, in which teams of three use the elements to fight for territory in an arena. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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Avatar: The Last Airbender Game Series [View Avatar: The Last Airbender Full Game Series]
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Trailer
Trailer
- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
- eemmmpty
- Tsinghua-style student life
comments
This felt really poorly made. Like it was an old ps2 game. The story was basically non existant. I really enjoyed the cartoons so was a big dissapointment.
This game is a really good beat’em up, but the difficulty is sometimes irregular. I really enjoyed it though.
Originality
Studio collaborations
Length of Story
Enemy redundancy
Temple-Run mini game
I would like to start off by saying the game looks pretty good. It’s not that cheesy cel shading you’ll catch in a Spongebob game, or intense like The Wind Waker, but it has a nice smooth graphical effect to it. The artwork, you know what, hold on… I want to put out on all developers right now that, if you’re going to create an adaptation of something already critically acclaimed, keep as much originality to it as you can. This game had original artists, composers, writers, they kept the voice actors… bruh. Nothing was skewed, nothing was questionable, nothing was crappy. Except the cutscenes, they were a little cheap (and by cheap, I mean budget cheap). It was all collaboration work. And that to me, was the most impressive aspect of the game.
Second would be the bending. It was really cool and each bending style has its own actual play style. It wasn’t just the same spin-flip-kick with different colors. For instance, Earth is your slow heavy hitter. Water is your long range, and airbending is your crowd control. I actually didn’t like firebending, I thought it was the suckiest of the four. You can dodge, parry, all of that. Controls are pretty tight for the most part, but the mechanics are a little broken. Your “true skill” is tested within the pro bending arena, which I thought was pretty fun and addictive. And the game has a little bit of difficulty to it, not gonna lie.
Low points of the game though would be enemy redundancy, the awkward temple-run mini game, the story, and the overall length. The story, while its own, takes place between seasons. If you haven’t seen the show (I don’t know who else would be playing the game if they haven’t), then more than likely you’ll be a little lost if you don’t pay attention. But in all honesty, I would’ve waited a good two years if this game could’ve been fleshed out. The market isn’t big enough for a AAA Korra game, and I’m alright with that. But when you get a good dev studio where the game’s core image is already in their niche the result could be pretty decent.
Conclusion: That’s it. Little game, little review.